Files
FNGameProj/Source/FortniteGameEditor.Target.cs
T
2021-10-04 22:17:36 +02:00

15 lines
360 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteGameEditorTarget : TargetRules
{
public FortniteGameEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "FortniteGame" } );
}
}