Files
FNGameProj/Source/FortniteGame/Private/PlaysetLevelStreamComponent.cpp
T
2024-06-07 01:17:09 +02:00

45 lines
1.1 KiB
C++

#include "PlaysetLevelStreamComponent.h"
#include "Net/UnrealNetwork.h"
void UPlaysetLevelStreamComponent::SetPlayset(UFortPlaysetItemDefinition* NewPlayset) {
}
void UPlaysetLevelStreamComponent::OnRep_ClientPlaysetData() {
}
void UPlaysetLevelStreamComponent::OnFinishedUnloading() {
}
void UPlaysetLevelStreamComponent::OnFinishedLoading_Internal() {
}
void UPlaysetLevelStreamComponent::OnFinishedLoading() {
}
bool UPlaysetLevelStreamComponent::IsLoading() const {
return false;
}
UFortPlaysetItemDefinition* UPlaysetLevelStreamComponent::GetCurrentPlayset() const {
return NULL;
}
void UPlaysetLevelStreamComponent::ClearPlayset() {
}
void UPlaysetLevelStreamComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPlaysetLevelStreamComponent, CurrentPlayset);
DOREPLIFETIME(UPlaysetLevelStreamComponent, ClientPlaysetData);
}
UPlaysetLevelStreamComponent::UPlaysetLevelStreamComponent() {
MaxStreamInDistance = 1;
bAutoLoadLevel = true;
bAllowUnload = true;
CurrentPlayset = NULL;
StreamedLevel = NULL;
}