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https://github.com/FortniteModdingHub/FNGameProj.git
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41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
#include "InventoryManagementLibrary.h"
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void UInventoryManagementLibrary::SwapItems(TScriptInterface<IFortInventoryOwnerInterface> SourceOwner, TScriptInterface<IFortInventoryOwnerInterface> TargetOwner, TArray<FItemGuidAndCount> ItemGuids) {
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}
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bool UInventoryManagementLibrary::SwapItem(TScriptInterface<IFortInventoryOwnerInterface> SourceOwner, TScriptInterface<IFortInventoryOwnerInterface> TargetOwner, FGuid ItemGuid, int32 Count) {
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return false;
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}
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void UInventoryManagementLibrary::RemoveItems(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, TArray<FItemGuidAndCount> Items) {
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}
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bool UInventoryManagementLibrary::RemoveItem(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, FGuid ItemGuid, int32 Count) {
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return false;
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}
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bool UInventoryManagementLibrary::GiveItemEntryToInventoryOwner(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, const FFortItemEntry& ItemInstance) {
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return false;
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}
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void UInventoryManagementLibrary::GetItemsFromInventoryOwnerForRarity(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, TArray<UFortWorldItem*>& Items, const EFortRarity RarityType) {
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}
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void UInventoryManagementLibrary::GetItemsFromInventoryOwner(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, TArray<UFortWorldItem*>& Items) {
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}
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UFortControllerComponent_InventoryNetworkManagement* UInventoryManagementLibrary::GetInventoryNetworkComponent(AFortPlayerController* Owner) {
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return NULL;
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}
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void UInventoryManagementLibrary::AddItems(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, TArray<FItemAndCount> Items) {
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}
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bool UInventoryManagementLibrary::AddItem(TScriptInterface<IFortInventoryOwnerInterface> InventoryOwner, const UFortItemDefinition* ItemDefinition, int32 Count) {
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return false;
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}
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UInventoryManagementLibrary::UInventoryManagementLibrary() {
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}
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