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24 lines
750 B
C++
24 lines
750 B
C++
#include "InfiltrationCarryObjectComponent.h"
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#include "Net/UnrealNetwork.h"
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uint8 UInfiltrationCarryObjectComponent::GetDefendingTeam() const {
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return 0;
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}
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uint8 UInfiltrationCarryObjectComponent::GetAttackingTeam() const {
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return 0;
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}
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void UInfiltrationCarryObjectComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UInfiltrationCarryObjectComponent, ParentSpawnPoint);
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DOREPLIFETIME(UInfiltrationCarryObjectComponent, CachedMutator);
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DOREPLIFETIME(UInfiltrationCarryObjectComponent, bIsInteractable);
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}
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UInfiltrationCarryObjectComponent::UInfiltrationCarryObjectComponent() {
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bIsInteractable = false;
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}
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