Files
FNGameProj/Source/FortniteGame/Private/InfiltrationCarryObjectComponent.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
750 B
C++

#include "InfiltrationCarryObjectComponent.h"
#include "Net/UnrealNetwork.h"
uint8 UInfiltrationCarryObjectComponent::GetDefendingTeam() const {
return 0;
}
uint8 UInfiltrationCarryObjectComponent::GetAttackingTeam() const {
return 0;
}
void UInfiltrationCarryObjectComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UInfiltrationCarryObjectComponent, ParentSpawnPoint);
DOREPLIFETIME(UInfiltrationCarryObjectComponent, CachedMutator);
DOREPLIFETIME(UInfiltrationCarryObjectComponent, bIsInteractable);
}
UInfiltrationCarryObjectComponent::UInfiltrationCarryObjectComponent() {
bIsInteractable = false;
}