#include "InfiltrationCarryObjectComponent.h" #include "Net/UnrealNetwork.h" uint8 UInfiltrationCarryObjectComponent::GetDefendingTeam() const { return 0; } uint8 UInfiltrationCarryObjectComponent::GetAttackingTeam() const { return 0; } void UInfiltrationCarryObjectComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UInfiltrationCarryObjectComponent, ParentSpawnPoint); DOREPLIFETIME(UInfiltrationCarryObjectComponent, CachedMutator); DOREPLIFETIME(UInfiltrationCarryObjectComponent, bIsInteractable); } UInfiltrationCarryObjectComponent::UInfiltrationCarryObjectComponent() { bIsInteractable = false; }