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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "InfiltrationCarryObjectCapturePoint.h"
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#include "Net/UnrealNetwork.h"
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void AInfiltrationCarryObjectCapturePoint::StopUpdatingUIVisibility() {
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}
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void AInfiltrationCarryObjectCapturePoint::StartUpdatingUIVisibility() {
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}
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void AInfiltrationCarryObjectCapturePoint::OnRep_bCapturePointEnabled() {
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}
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void AInfiltrationCarryObjectCapturePoint::OnPawnEndOverlap(AFortPlayerPawn* TouchingPawn) {
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}
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void AInfiltrationCarryObjectCapturePoint::OnPawnBeginOverlap(AFortPlayerPawn* TouchingPawn) {
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}
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void AInfiltrationCarryObjectCapturePoint::MulticastIntelCaptured_Implementation() {
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}
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void AInfiltrationCarryObjectCapturePoint::IntelTagCallback(const FGameplayTag Tag, int32 NewCount) {
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}
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void AInfiltrationCarryObjectCapturePoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AInfiltrationCarryObjectCapturePoint, bCapturePointEnabled);
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}
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AInfiltrationCarryObjectCapturePoint::AInfiltrationCarryObjectCapturePoint() {
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UIShowDistance = 1;
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UIDetailDistance = 1;
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bCapturePointEnabled = false;
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}
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