#include "InfiltrationCarryObjectCapturePoint.h" #include "Net/UnrealNetwork.h" void AInfiltrationCarryObjectCapturePoint::StopUpdatingUIVisibility() { } void AInfiltrationCarryObjectCapturePoint::StartUpdatingUIVisibility() { } void AInfiltrationCarryObjectCapturePoint::OnRep_bCapturePointEnabled() { } void AInfiltrationCarryObjectCapturePoint::OnPawnEndOverlap(AFortPlayerPawn* TouchingPawn) { } void AInfiltrationCarryObjectCapturePoint::OnPawnBeginOverlap(AFortPlayerPawn* TouchingPawn) { } void AInfiltrationCarryObjectCapturePoint::MulticastIntelCaptured_Implementation() { } void AInfiltrationCarryObjectCapturePoint::IntelTagCallback(const FGameplayTag Tag, int32 NewCount) { } void AInfiltrationCarryObjectCapturePoint::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AInfiltrationCarryObjectCapturePoint, bCapturePointEnabled); } AInfiltrationCarryObjectCapturePoint::AInfiltrationCarryObjectCapturePoint() { UIShowDistance = 1; UIDetailDistance = 1; bCapturePointEnabled = false; }