Files
FNGameProj/Source/FortniteGame/Private/FortPlayerInput.cpp
T
2024-06-07 01:17:09 +02:00

37 lines
1.4 KiB
C++

#include "FortPlayerInput.h"
UFortPlayerInput::UFortPlayerInput() {
CampaignDefaultKBMPresetName = TEXT("ConfigKBM_Campaign");
AthenaDefaultKBMPresetName = TEXT("ConfigKBM_Athena");
CampaignKBMResetToDefaultPresetNames.AddDefaulted(2);
AthenaKBMResetToDefaultPresetNames.AddDefaulted(2);
DefaultGamepadPresetName = TEXT("ConfigG");
DefaultGamepadPresetNameAthena = TEXT("ConfigG_Athena");
DefaultGamepadPresetNameAthenaMobile = TEXT("ConfigG_Athena");
CustomGamepadPresetNameAthena = TEXT("ConfigCustom_Athena");
FortPlayerInputSettingsNames.AddDefaulted(16);
TouchLookAccelerationMultiplier = 1;
TouchBuildingMultiplier = 1;
TouchEditModeMultiplier = 1;
MotionYawAxis = EFortMotionYawAxis::Yaw;
TargetingMultiplier = 1;
ScopedMultiplier = 1;
GamepadTargetingMultiplier = 1;
GamepadScopedMultiplier = 1;
GamepadBuildingMultiplier = 1;
GamepadEditModeMultiplier = 1;
bInvertedPitchForMotion = false;
bInvertedYawMobile = false;
MotionTargetingMultiplier = 1;
MotionScopedMultiplier = 1;
MotionHarvestingToolMultiplier = 1;
GamepadMoveStickDeadZone = 1;
GamepadLookStickDeadZone = 1;
DesiredKBMPlayerInputSettings = NULL;
DesiredGamepadPlayerInputSettings = NULL;
InputActionTypeFriendlyNames.AddDefaulted(4);
InputActionGroupContexts.AddDefaulted(447);
InputActionGroupExemptFromAllModesCheck.AddDefaulted(45);
}