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https://github.com/FortniteModdingHub/FNGameProj.git
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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
#include "FortPlayerInput.h"
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UFortPlayerInput::UFortPlayerInput() {
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CampaignDefaultKBMPresetName = TEXT("ConfigKBM_Campaign");
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AthenaDefaultKBMPresetName = TEXT("ConfigKBM_Athena");
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CampaignKBMResetToDefaultPresetNames.AddDefaulted(2);
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AthenaKBMResetToDefaultPresetNames.AddDefaulted(2);
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DefaultGamepadPresetName = TEXT("ConfigG");
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DefaultGamepadPresetNameAthena = TEXT("ConfigG_Athena");
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DefaultGamepadPresetNameAthenaMobile = TEXT("ConfigG_Athena");
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CustomGamepadPresetNameAthena = TEXT("ConfigCustom_Athena");
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FortPlayerInputSettingsNames.AddDefaulted(16);
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TouchLookAccelerationMultiplier = 1;
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TouchBuildingMultiplier = 1;
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TouchEditModeMultiplier = 1;
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MotionYawAxis = EFortMotionYawAxis::Yaw;
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TargetingMultiplier = 1;
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ScopedMultiplier = 1;
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GamepadTargetingMultiplier = 1;
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GamepadScopedMultiplier = 1;
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GamepadBuildingMultiplier = 1;
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GamepadEditModeMultiplier = 1;
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bInvertedPitchForMotion = false;
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bInvertedYawMobile = false;
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MotionTargetingMultiplier = 1;
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MotionScopedMultiplier = 1;
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MotionHarvestingToolMultiplier = 1;
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GamepadMoveStickDeadZone = 1;
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GamepadLookStickDeadZone = 1;
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DesiredKBMPlayerInputSettings = NULL;
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DesiredGamepadPlayerInputSettings = NULL;
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InputActionTypeFriendlyNames.AddDefaulted(4);
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InputActionGroupContexts.AddDefaulted(447);
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InputActionGroupExemptFromAllModesCheck.AddDefaulted(45);
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}
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