mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
#include "FortObjectMoverInputComponent.h"
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void UFortObjectMoverInputComponent::PushTranslationInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushScaleInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushRotationInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushPropPossessorEquippedInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushPlaysetPreviewInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushMoveObjectsFreelyInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushEmptyInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopTranslationInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopScaleInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopRotationInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopPropPossessorEquippedInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopPlaysetPreviewInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopMoveObjectsFreelyInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopEmptyInputMode(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) {
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}
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void UFortObjectMoverInputComponent::PopAllInputModes(APlayerController* PlayerController) {
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}
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bool UFortObjectMoverInputComponent::IsEmptyInputComponentActive() {
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return false;
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}
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UFortObjectMoverInputComponent::UFortObjectMoverInputComponent() {
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OwningPC = NULL;
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CreativeMoveToolEquippedInputComponent = NULL;
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PropPossessorEquippedInputComponent = NULL;
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MoveObjectsFreelyModeInputComponent = NULL;
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MultiSelectMoveObjectsFreelyModeInputComponent = NULL;
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MoveBuildingsOnGridModeInputComponent = NULL;
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MultiSelectMoveBuildingsOnGridModeInputComponent = NULL;
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TranslationInputComponent = NULL;
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RotationInputComponent = NULL;
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ScaleInputComponent = NULL;
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EmptyInputComponent = NULL;
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PlaysetPreviewModeInputComponent = NULL;
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}
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