Files
FNGameProj/Source/FortniteGame/Private/FortObjectMoverInputComponent.cpp
T
2024-06-07 01:17:09 +02:00

91 lines
3.2 KiB
C++

#include "FortObjectMoverInputComponent.h"
void UFortObjectMoverInputComponent::PushTranslationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushScaleInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushRotationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushPropPossessorEquippedInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushPlaysetPreviewInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMoveObjectsFreelyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushEmptyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopTranslationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopScaleInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopRotationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopPropPossessorEquippedInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopPlaysetPreviewInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMoveObjectsFreelyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopEmptyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopAllInputModes(APlayerController* PlayerController) {
}
bool UFortObjectMoverInputComponent::IsEmptyInputComponentActive() {
return false;
}
UFortObjectMoverInputComponent::UFortObjectMoverInputComponent() {
OwningPC = NULL;
CreativeMoveToolEquippedInputComponent = NULL;
PropPossessorEquippedInputComponent = NULL;
MoveObjectsFreelyModeInputComponent = NULL;
MultiSelectMoveObjectsFreelyModeInputComponent = NULL;
MoveBuildingsOnGridModeInputComponent = NULL;
MultiSelectMoveBuildingsOnGridModeInputComponent = NULL;
TranslationInputComponent = NULL;
RotationInputComponent = NULL;
ScaleInputComponent = NULL;
EmptyInputComponent = NULL;
PlaysetPreviewModeInputComponent = NULL;
}