#include "FortObjectMoverInputComponent.h" void UFortObjectMoverInputComponent::PushTranslationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushScaleInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushRotationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushPropPossessorEquippedInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushPlaysetPreviewInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMoveObjectsFreelyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushEmptyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopTranslationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopScaleInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopRotationInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopPropPossessorEquippedInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopPlaysetPreviewInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMoveObjectsFreelyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopEmptyInputMode(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) { } void UFortObjectMoverInputComponent::PopAllInputModes(APlayerController* PlayerController) { } bool UFortObjectMoverInputComponent::IsEmptyInputComponentActive() { return false; } UFortObjectMoverInputComponent::UFortObjectMoverInputComponent() { OwningPC = NULL; CreativeMoveToolEquippedInputComponent = NULL; PropPossessorEquippedInputComponent = NULL; MoveObjectsFreelyModeInputComponent = NULL; MultiSelectMoveObjectsFreelyModeInputComponent = NULL; MoveBuildingsOnGridModeInputComponent = NULL; MultiSelectMoveBuildingsOnGridModeInputComponent = NULL; TranslationInputComponent = NULL; RotationInputComponent = NULL; ScaleInputComponent = NULL; EmptyInputComponent = NULL; PlaysetPreviewModeInputComponent = NULL; }