Files
FNGameProj/Source/FortniteGame/Private/FortNavSystem.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
655 B
C++

#include "FortNavSystem.h"
void UFortNavSystem::OnNavDataRegistered(ANavigationData* NavData) {
}
bool UFortNavSystem::IsNavmeshInRadiusInitialized(UObject* WorldContext, const FVector& TestLocation, float TestRadius) {
return false;
}
UFortNavSystem::UFortNavSystem() {
NamedNavmeshes.AddDefaulted(2);
bAllowAutoRebuild = true;
bRebuildOnInitialUnlock = true;
bUsesStreamedInNavLevel = false;
bUseStaticMeshLinks = false;
bUseStaticWorldLinksDown = true;
bUseStaticWorldLinksUp = true;
bUseJumpLinkActors = true;
bGenerateWallClimbLinks = true;
DirtyAreasUpdateFreqInactive = 1;
NavGraphData = NULL;
}