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24 lines
655 B
C++
24 lines
655 B
C++
#include "FortNavSystem.h"
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void UFortNavSystem::OnNavDataRegistered(ANavigationData* NavData) {
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}
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bool UFortNavSystem::IsNavmeshInRadiusInitialized(UObject* WorldContext, const FVector& TestLocation, float TestRadius) {
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return false;
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}
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UFortNavSystem::UFortNavSystem() {
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NamedNavmeshes.AddDefaulted(2);
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bAllowAutoRebuild = true;
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bRebuildOnInitialUnlock = true;
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bUsesStreamedInNavLevel = false;
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bUseStaticMeshLinks = false;
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bUseStaticWorldLinksDown = true;
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bUseStaticWorldLinksUp = true;
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bUseJumpLinkActors = true;
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bGenerateWallClimbLinks = true;
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DirtyAreasUpdateFreqInactive = 1;
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NavGraphData = NULL;
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}
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