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21 lines
737 B
C++
21 lines
737 B
C++
#include "FortMeshNetworkEventsSubsystem.h"
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bool UFortMeshNetworkEventsSubsystem::IsMeshNetworkEventActive(const FName EventName, const FGameplayTagContainer& Filters) const {
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return false;
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}
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EMeshNetworkNodeType UFortMeshNetworkEventsSubsystem::GetMeshNetworkNodeType() const {
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return EMeshNetworkNodeType::Root;
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}
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void UFortMeshNetworkEventsSubsystem::GetActiveMeshNetworkEvents(TArray<FMeshNetworkEventStateData>& ActiveMeshNetworkEvents) const {
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}
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bool UFortMeshNetworkEventsSubsystem::GetActiveMeshNetworkEvent(FMeshNetworkEventStateData& OutEventData, const FName EventName, const FGameplayTagContainer& EventFilters) const {
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return false;
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}
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UFortMeshNetworkEventsSubsystem::UFortMeshNetworkEventsSubsystem() {
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}
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