Files
FNGameProj/Source/FortniteGame/Private/FortMeshNetworkEventsSubsystem.cpp
T
2024-03-03 23:44:39 +01:00

21 lines
737 B
C++

#include "FortMeshNetworkEventsSubsystem.h"
bool UFortMeshNetworkEventsSubsystem::IsMeshNetworkEventActive(const FName EventName, const FGameplayTagContainer& Filters) const {
return false;
}
EMeshNetworkNodeType UFortMeshNetworkEventsSubsystem::GetMeshNetworkNodeType() const {
return EMeshNetworkNodeType::Root;
}
void UFortMeshNetworkEventsSubsystem::GetActiveMeshNetworkEvents(TArray<FMeshNetworkEventStateData>& ActiveMeshNetworkEvents) const {
}
bool UFortMeshNetworkEventsSubsystem::GetActiveMeshNetworkEvent(FMeshNetworkEventStateData& OutEventData, const FName EventName, const FGameplayTagContainer& EventFilters) const {
return false;
}
UFortMeshNetworkEventsSubsystem::UFortMeshNetworkEventsSubsystem() {
}