#include "FortMeshNetworkEventsSubsystem.h" bool UFortMeshNetworkEventsSubsystem::IsMeshNetworkEventActive(const FName EventName, const FGameplayTagContainer& Filters) const { return false; } EMeshNetworkNodeType UFortMeshNetworkEventsSubsystem::GetMeshNetworkNodeType() const { return EMeshNetworkNodeType::Root; } void UFortMeshNetworkEventsSubsystem::GetActiveMeshNetworkEvents(TArray& ActiveMeshNetworkEvents) const { } bool UFortMeshNetworkEventsSubsystem::GetActiveMeshNetworkEvent(FMeshNetworkEventStateData& OutEventData, const FName EventName, const FGameplayTagContainer& EventFilters) const { return false; } UFortMeshNetworkEventsSubsystem::UFortMeshNetworkEventsSubsystem() { }