Files
FNGameProj/Source/FortniteGame/Private/FortInputData.cpp
T
2024-06-07 01:17:09 +02:00

448 lines
18 KiB
C++

#include "FortInputData.h"
FText UFortInputData::GetUseOrReloadLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetTrapInventoryHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetToggleInventoryLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetToggleFullScreenMapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetSwitchQuickBarTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetSwitchQuickbarLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetSprintLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const {
return FText::GetEmpty();
}
FText UFortInputData::GetRotateBuildingTapRepairHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRotateBuildingLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRepairLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRepairImproveSpotEnemyLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetRepairHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetReloadTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetReloadLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPreviousWeaponTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPreviousWeaponLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPreviousBuildingPieceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPlaceBuildingOrTrapConfirmLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPickTrapTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPickTrapTapHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetPickTrapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetNextWeaponTapLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetNextWeaponLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetNextBuildingPieceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetMoveLabel() {
return FText::GetEmpty();
}
FText UFortInputData::GetLookLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetJumpLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetInteractTapHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetHarvestWeaponLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetHarvestWeaponHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadWallSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadTrapSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadTrapPickerHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadStairSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadRoofSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadFloorSelectAndPlaceLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGamepadChangeMaterialOrTrapPickerLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGameMenuLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGadget2Label() const {
return FText::GetEmpty();
}
FText UFortInputData::GetGadget1Label() const {
return FText::GetEmpty();
}
UFortInputData* UFortInputData::GetFortInputDataForBlueprint() {
return NULL;
}
FText UFortInputData::GetEmoteOrQuickChatLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetEmoteLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetEditBuildingPieceHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetDeployHoverboardLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetCrouchLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetCraftAmmoHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetChatHoldLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetChangeMaterialLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetBuildingEditResetLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAutoSprintLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAttackConfirmLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAimDownSightsLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAimDownSightsHeavyMeleeLabel() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAbility3Label() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAbility2Label() const {
return FText::GetEmpty();
}
FText UFortInputData::GetAbility1Label() const {
return FText::GetEmpty();
}
UFortInputData::UFortInputData() {
ConfigDName = TEXT("ConfigD");
ConfigEName = TEXT("ConfigE");
ConfigFName = TEXT("ConfigF");
ConfigGName = TEXT("ConfigG");
ConfigDAthenaName = TEXT("ConfigD_Athena");
ConfigEAthenaName = TEXT("ConfigE_Athena");
ConfigFAthenaName = TEXT("ConfigF_Athena");
ConfigGAthenaName = TEXT("ConfigG_Athena");
ConfigHAthenaName = TEXT("ConfigH_Athena");
ConfigCustomAthenaName = TEXT("ConfigCustom_Athena");
GamepadAbility1Name = TEXT("GamepadAbility1");
GamepadAbility2Name = TEXT("GamepadAbility2");
GamepadAbility1AName = TEXT("GamepadAbility1PartA");
GamepadAbility1BName = TEXT("GamepadAbility1PartB");
GamepadAbility2AName = TEXT("GamepadAbility2PartA");
GamepadAbility2BName = TEXT("GamepadAbility2PartB");
GamepadAbility3AName = TEXT("GamepadAbility3PartA");
GamepadAbility3BName = TEXT("GamepadAbility3PartB");
GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding");
GamepadNextBuildingName = TEXT("GamepadNextBuilding");
GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1");
GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2");
GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3");
GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4");
GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon");
GamepadToggleHarvestWeaponOrAltInteractName = TEXT("GamepadToggleHarvestWeaponOrAltInteract");
GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon");
GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone");
GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon");
GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon");
GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext");
GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious");
GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold");
GamepadNextWeaponOrAltInteractOrHarvestHoldName = TEXT("GamepadNextWeaponOrAltInteractOrHarvestHold");
GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities");
GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities");
GamepadTrapPickerName = TEXT("GamepadTrapPicker");
GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker");
GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace");
GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold");
GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding");
GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece");
GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece");
GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle");
DBNOCarryHoistName = TEXT("DBNOCarryHoist");
AlternateInteractCarryName = TEXT("AlternateInteractCarry");
HotbarKey1Name = TEXT("HotbarKey1");
HotbarKey2Name = TEXT("HotbarKey2");
HotbarKey3Name = TEXT("HotbarKey3");
HotbarKey4Name = TEXT("HotbarKey4");
HotbarKey5Name = TEXT("HotbarKey5");
HotbarKey6Name = TEXT("HotbarKey6");
HotbarKey7Name = TEXT("HotbarKey7");
HotbarKey8Name = TEXT("HotbarKey8");
HotbarKey9Name = TEXT("HotbarKey9");
HotbarKeyF1Name = TEXT("HotbarKeyF1");
HotbarKeyF2Name = TEXT("HotbarKeyF2");
HotbarKeyF3Name = TEXT("HotbarKeyF3");
HotbarKeyF4Name = TEXT("HotbarKeyF4");
HotbarKeyF5Name = TEXT("HotbarKeyF5");
HotbarKeyF6Name = TEXT("HotbarKeyF6");
HotbarKeyF7Name = TEXT("HotbarKeyF7");
HotbarKeyF8Name = TEXT("HotbarKeyF8");
HotbarKeyF9Name = TEXT("HotbarKeyF9");
HotbarKeyF10Name = TEXT("HotbarKeyF10");
HotbarKeyF11Name = TEXT("HotbarKeyF11");
HotbarKeyF12Name = TEXT("HotbarKeyF12");
CreativeQuickbarActivateClutchName = TEXT("CreativeQuickbarActivateClutch");
CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1");
CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2");
CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3");
CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4");
CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5");
CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6");
CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7");
CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8");
TrapPickerName = TEXT("TrapPicker");
ChangeMaterialName = TEXT("ChangeMaterial");
BuildConfirmName = TEXT("BuildConfirm");
PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction");
PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction");
PickerConfirmName = TEXT("PickerConfirm");
EndOfZonePickerConfirmName = TEXT("EndOfZonePickerConfirm");
PickerCancelName = TEXT("PickerCancel");
EmotePickerName = TEXT("EmotePicker");
SquadQuickChatPickerName = TEXT("SquadQuickChatPicker");
SwitchQuickBarName = TEXT("SwitchQuickbar");
UseName = TEXT("Use");
UseOrReloadName = TEXT("UseOrReload");
ReloadName = TEXT("Reload");
InventoryOrChatHoldName = TEXT("InventoryOrChatHold");
FireName = TEXT("Fire");
TargetName = TEXT("Target");
RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise");
ToggleFullScreenMapName = TEXT("ToggleFullScreenMap");
GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap");
GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding");
GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing");
ToggleInventoryName = TEXT("ToggleInventory");
GamepadToggleInventoryName = TEXT("GamepadToggleInventory");
GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding");
GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing");
JumpName = TEXT("Jump");
GamepadJumpName = TEXT("GamepadJump");
CrouchName = TEXT("Crouch");
CrouchWhileBuildingName = TEXT("CrouchWhileBuilding");
CrouchWhileEditingName = TEXT("CrouchWhileEditing");
CrouchOrRepairName = TEXT("CrouchOrRepair");
CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding");
CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing");
ShoppingCartCoastName = TEXT("ShoppingCartCoast");
CannonShootName = TEXT("CannonShoot");
GamepadCannonShootName = TEXT("GamepadCannonShoot");
CannonCoastName = TEXT("CannonCoast");
GamepadCannonCoastName = TEXT("GamepadCannonCoast");
GolfCartEBrakeName = TEXT("GolfCartEBrake");
GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft");
GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight");
GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward");
GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse");
GolfCartHonkName = TEXT("GolfCartHonk");
GamepadQuadCrasherForwardName = TEXT("GamepadQuadCrasherForward");
GamepadQuadCrasherReverseName = TEXT("GamepadQuadCrasherReverse");
QuadCrasherHonkName = TEXT("QuadCrasherHonk");
QuadCrasherBoostName = TEXT("QuadCrasherBoost");
GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft");
GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight");
GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra");
JackalBoostName = TEXT("JackalBoost");
GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft");
GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight");
JackalUseOrExitName = TEXT("JackalUseOrExit");
GamepadJackalExitName = TEXT("GamepadJackalExit");
GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit");
HamsterballBoostName = TEXT("HamsterballBoost");
HamsterballShootName = TEXT("HamsterballShoot");
HamsterballExtendName = TEXT("HamsterballRetract");
GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft");
GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight");
GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot");
GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract");
BiplanePitchForward = TEXT("BiplanePitchForward");
BiplanePitchForwardSecondary = TEXT("BiplanePitchForwardSecondary");
BiplaneRollRightName = TEXT("BiplaneRollRight");
BiplaneRollLeftName = TEXT("BiplaneRollLeft");
BiplaneRollInvertName = TEXT("BiplaneRollInvert");
BiplaneStartEngineName = TEXT("BiplaneStartEngine");
BiplaneStopEngineName = TEXT("BiplaneStopEngine");
BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards");
BiplaneBoostName = TEXT("BiplaneBoost");
BiplaneShootName = TEXT("BiplaneShoot");
BiplaneFreelookName = TEXT("BiplaneFreelook");
GamepadBiplanePitchForward = TEXT("BiplanePitchForward_Gamepad");
GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight");
GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft");
GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine");
GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine");
GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards");
GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost");
GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot");
OstrichBoostName = TEXT("OstrichBoost");
GamepadOstrichBoostName = TEXT("GamepadOstrichBoost");
OstrichJumpName = TEXT("OstrichJump");
GamepadOstrichJumpName = TEXT("GamepadOstrichJump");
OstrichPrimaryFireName = TEXT("OstrichPrimaryFire");
GamepadOstrichPrimaryFireName = TEXT("GamepadOstrichPrimaryFire");
OstrichSecondaryFireName = TEXT("OstrichSecondaryFire");
GamepadOstrichSecondaryFireName = TEXT("GamepadOstrichSecondaryFire");
OstrichShieldBoostName = TEXT("OstrichShieldBoost");
GamepadOstrichShieldBoostName = TEXT("GamepadOstrichShieldBoost");
OstrichSelfDestructName = TEXT("OstrichSelfDestruct");
GamepadOstrichSelfDestructName = TEXT("GamepadOstrichSelfDestruct");
TogglePickAxeName = TEXT("TogglePickAxe");
ToggleCreativePhoneName = TEXT("ToggleCreativePhone");
ToggleQuickMenuName = TEXT("ToggleQuickMenu");
GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold");
GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding");
GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing");
GamepadSwitchModeName = TEXT("GamepadSwitchMode");
CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo");
CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate");
CreativePossessPropActivateName = TEXT("PossessPropActivate");
CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete");
CreativeToggleGhostName = TEXT("CreativeToggleGhost");
CreativeToggleHeatmapName = TEXT("CreativeToggleHeatmap");
CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect");
CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect");
CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo");
CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate");
CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor");
CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise");
CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise");
CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis");
CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush");
CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull");
CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit");
CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel");
CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo");
CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate");
CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise");
CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise");
CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror");
CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit");
CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel");
CreativeFlyUpName = TEXT("CreativeFlyUp");
CreativeFlyDownName = TEXT("CreativeFlyDown");
CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate");
CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame");
CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails");
InputOptionsList.AddDefaulted(173);
}