mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
448 lines
18 KiB
C++
448 lines
18 KiB
C++
#include "FortInputData.h"
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FText UFortInputData::GetUseOrReloadLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetTrapInventoryHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetToggleInventoryLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetToggleFullScreenMapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetSwitchQuickBarTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetSwitchQuickbarLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetSprintLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRotateBuildingTapRepairHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRotateBuildingLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRepairLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRepairImproveSpotEnemyLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetRepairHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetReloadTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetReloadLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPreviousWeaponTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPreviousWeaponLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPreviousBuildingPieceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPlaceBuildingOrTrapConfirmLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPickTrapTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPickTrapTapHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetPickTrapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetNextWeaponTapLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetNextWeaponLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetNextBuildingPieceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetMoveLabel() {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetLookLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetJumpLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetInteractTapHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetHarvestWeaponLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetHarvestWeaponHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadWallSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadTrapSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadTrapPickerHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadStairSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadRoofSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadFloorSelectAndPlaceLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGamepadChangeMaterialOrTrapPickerLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGameMenuLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGadget2Label() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetGadget1Label() const {
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return FText::GetEmpty();
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}
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UFortInputData* UFortInputData::GetFortInputDataForBlueprint() {
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return NULL;
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}
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FText UFortInputData::GetEmoteOrQuickChatLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetEmoteLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetEditBuildingPieceHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetDeployHoverboardLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetCrouchLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetCraftAmmoHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetChatHoldLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetChangeMaterialLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetBuildingEditResetLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAutoSprintLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAttackConfirmLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAimDownSightsLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAimDownSightsHeavyMeleeLabel() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAbility3Label() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAbility2Label() const {
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return FText::GetEmpty();
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}
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FText UFortInputData::GetAbility1Label() const {
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return FText::GetEmpty();
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}
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UFortInputData::UFortInputData() {
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ConfigDName = TEXT("ConfigD");
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ConfigEName = TEXT("ConfigE");
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ConfigFName = TEXT("ConfigF");
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ConfigGName = TEXT("ConfigG");
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ConfigDAthenaName = TEXT("ConfigD_Athena");
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ConfigEAthenaName = TEXT("ConfigE_Athena");
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ConfigFAthenaName = TEXT("ConfigF_Athena");
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ConfigGAthenaName = TEXT("ConfigG_Athena");
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ConfigHAthenaName = TEXT("ConfigH_Athena");
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ConfigCustomAthenaName = TEXT("ConfigCustom_Athena");
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GamepadAbility1Name = TEXT("GamepadAbility1");
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GamepadAbility2Name = TEXT("GamepadAbility2");
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GamepadAbility1AName = TEXT("GamepadAbility1PartA");
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GamepadAbility1BName = TEXT("GamepadAbility1PartB");
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GamepadAbility2AName = TEXT("GamepadAbility2PartA");
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GamepadAbility2BName = TEXT("GamepadAbility2PartB");
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GamepadAbility3AName = TEXT("GamepadAbility3PartA");
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GamepadAbility3BName = TEXT("GamepadAbility3PartB");
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GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding");
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GamepadNextBuildingName = TEXT("GamepadNextBuilding");
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GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1");
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GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2");
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GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3");
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GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4");
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GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon");
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GamepadToggleHarvestWeaponOrAltInteractName = TEXT("GamepadToggleHarvestWeaponOrAltInteract");
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GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon");
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GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone");
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GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon");
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GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon");
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GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext");
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GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious");
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GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold");
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GamepadNextWeaponOrAltInteractOrHarvestHoldName = TEXT("GamepadNextWeaponOrAltInteractOrHarvestHold");
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GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities");
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GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities");
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GamepadTrapPickerName = TEXT("GamepadTrapPicker");
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GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker");
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GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace");
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GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold");
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GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding");
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GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece");
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GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece");
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GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle");
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DBNOCarryHoistName = TEXT("DBNOCarryHoist");
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AlternateInteractCarryName = TEXT("AlternateInteractCarry");
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HotbarKey1Name = TEXT("HotbarKey1");
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HotbarKey2Name = TEXT("HotbarKey2");
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HotbarKey3Name = TEXT("HotbarKey3");
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HotbarKey4Name = TEXT("HotbarKey4");
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HotbarKey5Name = TEXT("HotbarKey5");
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HotbarKey6Name = TEXT("HotbarKey6");
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HotbarKey7Name = TEXT("HotbarKey7");
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HotbarKey8Name = TEXT("HotbarKey8");
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HotbarKey9Name = TEXT("HotbarKey9");
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HotbarKeyF1Name = TEXT("HotbarKeyF1");
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HotbarKeyF2Name = TEXT("HotbarKeyF2");
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HotbarKeyF3Name = TEXT("HotbarKeyF3");
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HotbarKeyF4Name = TEXT("HotbarKeyF4");
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HotbarKeyF5Name = TEXT("HotbarKeyF5");
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HotbarKeyF6Name = TEXT("HotbarKeyF6");
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HotbarKeyF7Name = TEXT("HotbarKeyF7");
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HotbarKeyF8Name = TEXT("HotbarKeyF8");
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HotbarKeyF9Name = TEXT("HotbarKeyF9");
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HotbarKeyF10Name = TEXT("HotbarKeyF10");
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HotbarKeyF11Name = TEXT("HotbarKeyF11");
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HotbarKeyF12Name = TEXT("HotbarKeyF12");
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CreativeQuickbarActivateClutchName = TEXT("CreativeQuickbarActivateClutch");
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CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1");
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CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2");
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CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3");
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CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4");
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CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5");
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CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6");
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CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7");
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CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8");
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TrapPickerName = TEXT("TrapPicker");
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ChangeMaterialName = TEXT("ChangeMaterial");
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BuildConfirmName = TEXT("BuildConfirm");
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PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction");
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PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction");
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PickerConfirmName = TEXT("PickerConfirm");
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EndOfZonePickerConfirmName = TEXT("EndOfZonePickerConfirm");
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PickerCancelName = TEXT("PickerCancel");
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EmotePickerName = TEXT("EmotePicker");
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SquadQuickChatPickerName = TEXT("SquadQuickChatPicker");
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SwitchQuickBarName = TEXT("SwitchQuickbar");
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UseName = TEXT("Use");
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UseOrReloadName = TEXT("UseOrReload");
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ReloadName = TEXT("Reload");
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InventoryOrChatHoldName = TEXT("InventoryOrChatHold");
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FireName = TEXT("Fire");
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TargetName = TEXT("Target");
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RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise");
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ToggleFullScreenMapName = TEXT("ToggleFullScreenMap");
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GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap");
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GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding");
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GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing");
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ToggleInventoryName = TEXT("ToggleInventory");
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GamepadToggleInventoryName = TEXT("GamepadToggleInventory");
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GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding");
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GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing");
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JumpName = TEXT("Jump");
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GamepadJumpName = TEXT("GamepadJump");
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CrouchName = TEXT("Crouch");
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CrouchWhileBuildingName = TEXT("CrouchWhileBuilding");
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CrouchWhileEditingName = TEXT("CrouchWhileEditing");
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CrouchOrRepairName = TEXT("CrouchOrRepair");
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CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding");
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CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing");
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ShoppingCartCoastName = TEXT("ShoppingCartCoast");
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CannonShootName = TEXT("CannonShoot");
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GamepadCannonShootName = TEXT("GamepadCannonShoot");
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CannonCoastName = TEXT("CannonCoast");
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GamepadCannonCoastName = TEXT("GamepadCannonCoast");
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GolfCartEBrakeName = TEXT("GolfCartEBrake");
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GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft");
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GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight");
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GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward");
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GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse");
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GolfCartHonkName = TEXT("GolfCartHonk");
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GamepadQuadCrasherForwardName = TEXT("GamepadQuadCrasherForward");
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GamepadQuadCrasherReverseName = TEXT("GamepadQuadCrasherReverse");
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QuadCrasherHonkName = TEXT("QuadCrasherHonk");
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QuadCrasherBoostName = TEXT("QuadCrasherBoost");
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GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft");
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GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight");
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GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra");
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JackalBoostName = TEXT("JackalBoost");
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GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft");
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GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight");
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JackalUseOrExitName = TEXT("JackalUseOrExit");
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GamepadJackalExitName = TEXT("GamepadJackalExit");
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GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit");
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HamsterballBoostName = TEXT("HamsterballBoost");
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HamsterballShootName = TEXT("HamsterballShoot");
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HamsterballExtendName = TEXT("HamsterballRetract");
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GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft");
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GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight");
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GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot");
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GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract");
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BiplanePitchForward = TEXT("BiplanePitchForward");
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BiplanePitchForwardSecondary = TEXT("BiplanePitchForwardSecondary");
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BiplaneRollRightName = TEXT("BiplaneRollRight");
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BiplaneRollLeftName = TEXT("BiplaneRollLeft");
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BiplaneRollInvertName = TEXT("BiplaneRollInvert");
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BiplaneStartEngineName = TEXT("BiplaneStartEngine");
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BiplaneStopEngineName = TEXT("BiplaneStopEngine");
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BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards");
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BiplaneBoostName = TEXT("BiplaneBoost");
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BiplaneShootName = TEXT("BiplaneShoot");
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BiplaneFreelookName = TEXT("BiplaneFreelook");
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GamepadBiplanePitchForward = TEXT("BiplanePitchForward_Gamepad");
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GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight");
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GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft");
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GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine");
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GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine");
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GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards");
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GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost");
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GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot");
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OstrichBoostName = TEXT("OstrichBoost");
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GamepadOstrichBoostName = TEXT("GamepadOstrichBoost");
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OstrichJumpName = TEXT("OstrichJump");
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GamepadOstrichJumpName = TEXT("GamepadOstrichJump");
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OstrichPrimaryFireName = TEXT("OstrichPrimaryFire");
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GamepadOstrichPrimaryFireName = TEXT("GamepadOstrichPrimaryFire");
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OstrichSecondaryFireName = TEXT("OstrichSecondaryFire");
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GamepadOstrichSecondaryFireName = TEXT("GamepadOstrichSecondaryFire");
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OstrichShieldBoostName = TEXT("OstrichShieldBoost");
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GamepadOstrichShieldBoostName = TEXT("GamepadOstrichShieldBoost");
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OstrichSelfDestructName = TEXT("OstrichSelfDestruct");
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GamepadOstrichSelfDestructName = TEXT("GamepadOstrichSelfDestruct");
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TogglePickAxeName = TEXT("TogglePickAxe");
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ToggleCreativePhoneName = TEXT("ToggleCreativePhone");
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ToggleQuickMenuName = TEXT("ToggleQuickMenu");
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GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold");
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GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding");
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GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing");
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GamepadSwitchModeName = TEXT("GamepadSwitchMode");
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CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo");
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CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate");
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CreativePossessPropActivateName = TEXT("PossessPropActivate");
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CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete");
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CreativeToggleGhostName = TEXT("CreativeToggleGhost");
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CreativeToggleHeatmapName = TEXT("CreativeToggleHeatmap");
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CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect");
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CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect");
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CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo");
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CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate");
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CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor");
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CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise");
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CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise");
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CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis");
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CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush");
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CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull");
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CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit");
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CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel");
|
|
CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo");
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CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate");
|
|
CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise");
|
|
CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise");
|
|
CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror");
|
|
CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit");
|
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CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel");
|
|
CreativeFlyUpName = TEXT("CreativeFlyUp");
|
|
CreativeFlyDownName = TEXT("CreativeFlyDown");
|
|
CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate");
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CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame");
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CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails");
|
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InputOptionsList.AddDefaulted(173);
|
|
}
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