#include "FortInputData.h" FText UFortInputData::GetUseOrReloadLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetTrapInventoryHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetToggleInventoryLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetToggleFullScreenMapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetSwitchQuickBarTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetSwitchQuickbarLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetSprintLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const { return FText::GetEmpty(); } FText UFortInputData::GetRotateBuildingTapRepairHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRotateBuildingLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRepairLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRepairImproveSpotEnemyLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetRepairHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetReloadTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetReloadLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPreviousWeaponTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPreviousWeaponLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPreviousBuildingPieceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPlaceBuildingOrTrapConfirmLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPickTrapTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPickTrapTapHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetPickTrapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetNextWeaponTapLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetNextWeaponLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetNextBuildingPieceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetMoveLabel() { return FText::GetEmpty(); } FText UFortInputData::GetLookLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetJumpLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetInteractTapHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetHarvestWeaponLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetHarvestWeaponHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadWallSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadTrapSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadTrapPickerHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadStairSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadRoofSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadFloorSelectAndPlaceLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGamepadChangeMaterialOrTrapPickerLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGameMenuLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetGadget2Label() const { return FText::GetEmpty(); } FText UFortInputData::GetGadget1Label() const { return FText::GetEmpty(); } UFortInputData* UFortInputData::GetFortInputDataForBlueprint() { return NULL; } FText UFortInputData::GetEmoteOrQuickChatLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetEmoteLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetEditBuildingPieceHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetDeployHoverboardLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetCrouchLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetCraftAmmoHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetChatHoldLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetChangeMaterialLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetBuildingEditResetLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAutoSprintLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAttackConfirmLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAimDownSightsLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAimDownSightsHeavyMeleeLabel() const { return FText::GetEmpty(); } FText UFortInputData::GetAbility3Label() const { return FText::GetEmpty(); } FText UFortInputData::GetAbility2Label() const { return FText::GetEmpty(); } FText UFortInputData::GetAbility1Label() const { return FText::GetEmpty(); } UFortInputData::UFortInputData() { ConfigDName = TEXT("ConfigD"); ConfigEName = TEXT("ConfigE"); ConfigFName = TEXT("ConfigF"); ConfigGName = TEXT("ConfigG"); ConfigDAthenaName = TEXT("ConfigD_Athena"); ConfigEAthenaName = TEXT("ConfigE_Athena"); ConfigFAthenaName = TEXT("ConfigF_Athena"); ConfigGAthenaName = TEXT("ConfigG_Athena"); ConfigHAthenaName = TEXT("ConfigH_Athena"); ConfigCustomAthenaName = TEXT("ConfigCustom_Athena"); GamepadAbility1Name = TEXT("GamepadAbility1"); GamepadAbility2Name = TEXT("GamepadAbility2"); GamepadAbility1AName = TEXT("GamepadAbility1PartA"); GamepadAbility1BName = TEXT("GamepadAbility1PartB"); GamepadAbility2AName = TEXT("GamepadAbility2PartA"); GamepadAbility2BName = TEXT("GamepadAbility2PartB"); GamepadAbility3AName = TEXT("GamepadAbility3PartA"); GamepadAbility3BName = TEXT("GamepadAbility3PartB"); GamepadPreviousBuildingName = TEXT("GamepadPreviousBuilding"); GamepadNextBuildingName = TEXT("GamepadNextBuilding"); GamepadBuildingSlot1Name = TEXT("GamepadBuildingSlot1"); GamepadBuildingSlot2Name = TEXT("GamepadBuildingSlot2"); GamepadBuildingSlot3Name = TEXT("GamepadBuildingSlot3"); GamepadBuildingSlot4Name = TEXT("GamepadBuildingSlot4"); GamepadToggleHarvestWeaponName = TEXT("GamepadToggleHarvestWeapon"); GamepadToggleHarvestWeaponOrAltInteractName = TEXT("GamepadToggleHarvestWeaponOrAltInteract"); GamepadToggleCreativePhoneWeaponName = TEXT("GamepadToggleCreativePhoneWeapon"); GamepadToggleHarvestOrHoldCreativePhoneName = TEXT("GamepadToggleHarvestOrHoldCreativePhone"); GamepadSelectPreviousWeaponName = TEXT("GamepadSelectPreviousWeapon"); GamepadSelectNextWeaponName = TEXT("GamepadSelectNextWeapon"); GamepadCreativeQuickbarSelectNextName = TEXT("GamepadCreativeQuickbarSelectNext"); GamepadCreativeQuickbarSelectPreviousName = TEXT("GamepadCreativeQuickbarSelectPrevious"); GamepadNextWeaponOrHarvestHoldName = TEXT("GamepadNextWeaponOrHarvestHold"); GamepadNextWeaponOrAltInteractOrHarvestHoldName = TEXT("GamepadNextWeaponOrAltInteractOrHarvestHold"); GamepadTapSelectPreviousWeaponForChordAbilities = TEXT("GamepadTapSelectPreviousWeaponForModalAbilities"); GamepadTapSelectNextWeaponForChordAbilities = TEXT("GamepadTapSelectNextWeaponForModalAbilities"); GamepadTrapPickerName = TEXT("GamepadTrapPicker"); GamepadUseOrTrapPickerName = TEXT("GamepadUseOrTrapPicker"); GamepadUseOrTrapPickerAndPlaceName = TEXT("GamepadUseOrTrapPickerAndPlace"); GamepadChangeMaterialOrHarvestHoldName = TEXT("GamepadChangeMaterialOrHarvestHold"); GamepadSwitchModeOrEditBuildingName = TEXT("GamepadSwitchModeOrEditBuilding"); GamepadImproveOrRotateBuildingPieceName = TEXT("GamepadImproveOrRotateBuildingPiece"); GamepadRepairHoldOrRotateBuildingPieceName = TEXT("GamepadRepairHoldOrRotateBuildingPiece"); GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName = TEXT("GamepadPerformBuildingEditInteractionOrCancelPersonalVehicle"); DBNOCarryHoistName = TEXT("DBNOCarryHoist"); AlternateInteractCarryName = TEXT("AlternateInteractCarry"); HotbarKey1Name = TEXT("HotbarKey1"); HotbarKey2Name = TEXT("HotbarKey2"); HotbarKey3Name = TEXT("HotbarKey3"); HotbarKey4Name = TEXT("HotbarKey4"); HotbarKey5Name = TEXT("HotbarKey5"); HotbarKey6Name = TEXT("HotbarKey6"); HotbarKey7Name = TEXT("HotbarKey7"); HotbarKey8Name = TEXT("HotbarKey8"); HotbarKey9Name = TEXT("HotbarKey9"); HotbarKeyF1Name = TEXT("HotbarKeyF1"); HotbarKeyF2Name = TEXT("HotbarKeyF2"); HotbarKeyF3Name = TEXT("HotbarKeyF3"); HotbarKeyF4Name = TEXT("HotbarKeyF4"); HotbarKeyF5Name = TEXT("HotbarKeyF5"); HotbarKeyF6Name = TEXT("HotbarKeyF6"); HotbarKeyF7Name = TEXT("HotbarKeyF7"); HotbarKeyF8Name = TEXT("HotbarKeyF8"); HotbarKeyF9Name = TEXT("HotbarKeyF9"); HotbarKeyF10Name = TEXT("HotbarKeyF10"); HotbarKeyF11Name = TEXT("HotbarKeyF11"); HotbarKeyF12Name = TEXT("HotbarKeyF12"); CreativeQuickbarActivateClutchName = TEXT("CreativeQuickbarActivateClutch"); CreativeQuickbarKey1Name = TEXT("CreativeQuickbarKey1"); CreativeQuickbarKey2Name = TEXT("CreativeQuickbarKey2"); CreativeQuickbarKey3Name = TEXT("CreativeQuickbarKey3"); CreativeQuickbarKey4Name = TEXT("CreativeQuickbarKey4"); CreativeQuickbarKey5Name = TEXT("CreativeQuickbarKey5"); CreativeQuickbarKey6Name = TEXT("CreativeQuickbarKey6"); CreativeQuickbarKey7Name = TEXT("CreativeQuickbarKey7"); CreativeQuickbarKey8Name = TEXT("CreativeQuickbarKey8"); TrapPickerName = TEXT("TrapPicker"); ChangeMaterialName = TEXT("ChangeMaterial"); BuildConfirmName = TEXT("BuildConfirm"); PerformBuildingEditInteractionName = TEXT("PerformBuildingEditInteraction"); PerformBuildingImprovementInteractionName = TEXT("PerformBuildingImprovementInteraction"); PickerConfirmName = TEXT("PickerConfirm"); EndOfZonePickerConfirmName = TEXT("EndOfZonePickerConfirm"); PickerCancelName = TEXT("PickerCancel"); EmotePickerName = TEXT("EmotePicker"); SquadQuickChatPickerName = TEXT("SquadQuickChatPicker"); SwitchQuickBarName = TEXT("SwitchQuickbar"); UseName = TEXT("Use"); UseOrReloadName = TEXT("UseOrReload"); ReloadName = TEXT("Reload"); InventoryOrChatHoldName = TEXT("InventoryOrChatHold"); FireName = TEXT("Fire"); TargetName = TEXT("Target"); RotatePrimitiveClockwiseName = TEXT("RotatePrimitiveClockwise"); ToggleFullScreenMapName = TEXT("ToggleFullScreenMap"); GamepadToggleFullScreenMapName = TEXT("GamepadToggleFullScreenMap"); GamepadToggleFullScreenMapWhileBuildingName = TEXT("GamepadToggleFullScreenMapWhileBuilding"); GamepadToggleFullScreenMapWhileEditingName = TEXT("GamepadToggleFullScreenMapWhileEditing"); ToggleInventoryName = TEXT("ToggleInventory"); GamepadToggleInventoryName = TEXT("GamepadToggleInventory"); GamepadToggleInventoryWhileBuildingName = TEXT("GamepadToggleInventoryWhileBuilding"); GamepadToggleInventoryWhileEditingName = TEXT("GamepadToggleInventoryWhileEditing"); JumpName = TEXT("Jump"); GamepadJumpName = TEXT("GamepadJump"); CrouchName = TEXT("Crouch"); CrouchWhileBuildingName = TEXT("CrouchWhileBuilding"); CrouchWhileEditingName = TEXT("CrouchWhileEditing"); CrouchOrRepairName = TEXT("CrouchOrRepair"); CrouchOrRepairWhileBuildingName = TEXT("CrouchOrRepairWhileBuilding"); CrouchOrRepairWhileEditingName = TEXT("CrouchOrRepairWhileEditing"); ShoppingCartCoastName = TEXT("ShoppingCartCoast"); CannonShootName = TEXT("CannonShoot"); GamepadCannonShootName = TEXT("GamepadCannonShoot"); CannonCoastName = TEXT("CannonCoast"); GamepadCannonCoastName = TEXT("GamepadCannonCoast"); GolfCartEBrakeName = TEXT("GolfCartEBrake"); GamepadGolfCartEBrakeLeftName = TEXT("GamepadGolfCartEBrakeLeft"); GamepadGolfCartEBrakeRightName = TEXT("GamepadGolfCartEBrakeRight"); GamepadGolfCartForwardName = TEXT("GamepadGolfCartForward"); GamepadGolfCartReverseName = TEXT("GamepadGolfCartReverse"); GolfCartHonkName = TEXT("GolfCartHonk"); GamepadQuadCrasherForwardName = TEXT("GamepadQuadCrasherForward"); GamepadQuadCrasherReverseName = TEXT("GamepadQuadCrasherReverse"); QuadCrasherHonkName = TEXT("QuadCrasherHonk"); QuadCrasherBoostName = TEXT("QuadCrasherBoost"); GamepadQuadCrasherBoostLeftName = TEXT("GamepadQuadCrasherBoostLeft"); GamepadQuadCrasherBoostRightName = TEXT("GamepadQuadCrasherBoostRight"); GamepadQuadCrasherBoostExtraName = TEXT("GamepadQuadCrasherBoostExtra"); JackalBoostName = TEXT("JackalBoost"); GamepadJackalBoostLeftName = TEXT("GamepadJackalBoostLeft"); GamepadJackalBoostRightName = TEXT("GamepadJackalBoostRight"); JackalUseOrExitName = TEXT("JackalUseOrExit"); GamepadJackalExitName = TEXT("GamepadJackalExit"); GamepadJackalUseOrExitName = TEXT("GamepadJackalUseOrExit"); HamsterballBoostName = TEXT("HamsterballBoost"); HamsterballShootName = TEXT("HamsterballShoot"); HamsterballExtendName = TEXT("HamsterballRetract"); GamepadHamsterballBoostLeftName = TEXT("GamepadHamsterballBoostLeft"); GamepadHamsterballBoostRightName = TEXT("GamepadHamsterballBoostRight"); GamepadHamsterballShootName = TEXT("GamepadHamsterballShoot"); GamepadHamsterballExtendName = TEXT("GamepadHamsterballRetract"); BiplanePitchForward = TEXT("BiplanePitchForward"); BiplanePitchForwardSecondary = TEXT("BiplanePitchForwardSecondary"); BiplaneRollRightName = TEXT("BiplaneRollRight"); BiplaneRollLeftName = TEXT("BiplaneRollLeft"); BiplaneRollInvertName = TEXT("BiplaneRollInvert"); BiplaneStartEngineName = TEXT("BiplaneStartEngine"); BiplaneStopEngineName = TEXT("BiplaneStopEngine"); BiplaneTaxiBackwardsName = TEXT("BiplaneTaxiBackwards"); BiplaneBoostName = TEXT("BiplaneBoost"); BiplaneShootName = TEXT("BiplaneShoot"); BiplaneFreelookName = TEXT("BiplaneFreelook"); GamepadBiplanePitchForward = TEXT("BiplanePitchForward_Gamepad"); GamepadBiplaneRollRightName = TEXT("GamepadBiplaneRollRight"); GamepadBiplaneRollLeftName = TEXT("GamepadBiplaneRollLeft"); GamepadBiplaneStartEngineName = TEXT("GamepadBiplaneStartEngine"); GamepadBiplaneStopEngineName = TEXT("GamepadBiplaneStopEngine"); GamepadBiplaneTaxiBackwardsName = TEXT("GamepadBiplaneTaxiBackwards"); GamepadBiplaneBoostName = TEXT("GamepadBiplaneBoost"); GamepadBiplaneShootName = TEXT("GamepadBiplaneShoot"); OstrichBoostName = TEXT("OstrichBoost"); GamepadOstrichBoostName = TEXT("GamepadOstrichBoost"); OstrichJumpName = TEXT("OstrichJump"); GamepadOstrichJumpName = TEXT("GamepadOstrichJump"); OstrichPrimaryFireName = TEXT("OstrichPrimaryFire"); GamepadOstrichPrimaryFireName = TEXT("GamepadOstrichPrimaryFire"); OstrichSecondaryFireName = TEXT("OstrichSecondaryFire"); GamepadOstrichSecondaryFireName = TEXT("GamepadOstrichSecondaryFire"); OstrichShieldBoostName = TEXT("OstrichShieldBoost"); GamepadOstrichShieldBoostName = TEXT("GamepadOstrichShieldBoost"); OstrichSelfDestructName = TEXT("OstrichSelfDestruct"); GamepadOstrichSelfDestructName = TEXT("GamepadOstrichSelfDestruct"); TogglePickAxeName = TEXT("TogglePickAxe"); ToggleCreativePhoneName = TEXT("ToggleCreativePhone"); ToggleQuickMenuName = TEXT("ToggleQuickMenu"); GamepadEmotePickerOrReplayLastEmoteHoldName = TEXT("GamepadEmotePickerOrReplayLastEmoteHold"); GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileBuilding"); GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName = TEXT("GamepadEmotePickerOrReplayLastEmoteHoldWhileEditing"); GamepadSwitchModeName = TEXT("GamepadSwitchMode"); CreativeMoveToolEquippedGrabOrLetGoName = TEXT("CreativeMoveToolEquippedGrabOrLetGo"); CreativeMoveToolEquippedCopyGrabOrDuplicateName = TEXT("CreativeMoveToolEquippedCopyGrabOrDuplicate"); CreativePossessPropActivateName = TEXT("PossessPropActivate"); CreativeMoveToolEquippedDeleteName = TEXT("CreativeMoveToolEquippedDelete"); CreativeToggleGhostName = TEXT("CreativeToggleGhost"); CreativeToggleHeatmapName = TEXT("CreativeToggleHeatmap"); CreativeMoveToolMultiSelectName = TEXT("CreativeMoveToolMultiSelect"); CreativeMoveToolClearMultiSelectName = TEXT("CreativeMoveToolClearMultiSelect"); CreativeMoveObjectsFreelyLetGoName = TEXT("CreativeMoveObjectsFreelyLetGo"); CreativeMoveObjectsFreelyDuplicateName = TEXT("CreativeMoveObjectsFreelyDuplicate"); CreativeMoveObjectsFreelyDropToFloorName = TEXT("CreativeMoveObjectsFreelyDropToFloor"); CreativeMoveObjectsFreelyRotateClockwiseName = TEXT("CreativeMoveObjectsFreelyRotateClockwise"); CreativeMoveObjectsFreelyRotateCounterclockwiseName = TEXT("CreativeMoveObjectsFreelyRotateCounterclockwise"); CreativeMoveObjectsFreelySwitchAxisName = TEXT("CreativeMoveObjectsFreelySwitchAxis"); CreativeMoveObjectsFreelyPushName = TEXT("CreativeMoveObjectsFreelyPush"); CreativeMoveObjectsFreelyPullName = TEXT("CreativeMoveObjectsFreelyPull"); CreativeMoveObjectsFreelyExitName = TEXT("CreativeMoveObjectsFreelyExit"); CreativeMoveObjectsFreelyChangePrecisionLevelName = TEXT("CreativeMoveObjectsFreelyChangePrecisionLevel"); CreativeMoveBuildingsOnGridLetGoName = TEXT("CreativeMoveBuildingsOnGridLetGo"); CreativeMoveBuildingsOnGridDuplicateName = TEXT("CreativeMoveBuildingsOnGridDuplicate"); CreativeMoveBuildingsOnGridRotateClockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateClockwise"); CreativeMoveBuildingsOnGridRotateCounterclockwiseName = TEXT("CreativeMoveBuildingsOnGridRotateCounterclockwise"); CreativeMoveBuildingsOnGridMirrorName = TEXT("CreativeMoveBuildingsOnGridMirror"); CreativeMoveBuildingsOnGridExitName = TEXT("CreativeMoveBuildingsOnGridExit"); CreativeMoveBuildingsOnGridChangePrecisionLevelName = TEXT("CreativeMoveBuildingsOnGridChangePrecisionLevel"); CreativeFlyUpName = TEXT("CreativeFlyUp"); CreativeFlyDownName = TEXT("CreativeFlyDown"); CreativeIslandPanelSupportAffiliateName = TEXT("CreativeIslandPanelSupportAffiliate"); CreativeIslandPanelStartMinigameName = TEXT("CreativeIslandPanelStartMinigame"); CreativeIslandPanelToggleDetailsName = TEXT("CreativeIslandPanelToggleDetails"); InputOptionsList.AddDefaulted(173); }