mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#include "FortInGameMapManager.h"
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#include "Net/UnrealNetwork.h"
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#include "Templates/SubclassOf.h"
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bool AFortInGameMapManager::ShouldShowMainMap() {
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return false;
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}
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void AFortInGameMapManager::SetCaptureLocation(const FVector& Location) {
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}
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void AFortInGameMapManager::SetActorBoundaryData(float UpperZ, float LowerZ, const TArray<TSubclassOf<AActor>>& ClassesToHide) {
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}
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void AFortInGameMapManager::ServerClearAllFog() {
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}
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void AFortInGameMapManager::ResetCaptureLocation() {
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}
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void AFortInGameMapManager::PaintOnFog(const FVector& WorldCoords, TEnumAsByte<EFortTeam::Type> Team) {
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}
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void AFortInGameMapManager::OnRep_MapData() {
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}
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void AFortInGameMapManager::OnRep_ClearAllFog() {
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}
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bool AFortInGameMapManager::GetStaticCaptureSetupComplete() {
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return false;
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}
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float AFortInGameMapManager::GetHeatmapMaskScale() const {
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return 0.0f;
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}
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UTexture2D* AFortInGameMapManager::GetHeatmapMask() const {
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return NULL;
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}
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AFortInGameMapManager* AFortInGameMapManager::GetCurrent(const UObject* WorldContextObject) {
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return NULL;
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}
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void AFortInGameMapManager::BroadcastExplorationEvents_Implementation(const TArray<FTeamMapExplorationEvent>& Events) {
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}
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FVector2D AFortInGameMapManager::BPWorldLocationToMapLocation(const FVector& WorldLocation, float InMapSize) {
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return FVector2D{};
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}
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void AFortInGameMapManager::AllowShowMiniMap(bool bAllowShow) {
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}
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void AFortInGameMapManager::AllowShowMainMap(bool bAllowShow) {
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}
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void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortInGameMapManager, MapData);
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DOREPLIFETIME(AFortInGameMapManager, bClearAllFog);
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}
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AFortInGameMapManager::AFortInGameMapManager() {
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bClearAllFog = false;
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MapLayerSize = 0;
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SceneCaptureClass = NULL;
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SceneCaptureBlurryClass = NULL;
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MapMaterial = NULL;
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MapMaterialMID = NULL;
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MapOpacityWhenWalking = 1;
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OffsetZ = 1;
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IconVisibilityFogThreshold = 0;
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DelayBetweenDispersions = 1;
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ExploredRadius = 1;
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ExploredFalloffRadius = 1;
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SeenRadius = 1;
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SeenFalloffRadius = 1;
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VisibilityMaxGradient = 0;
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UnexploredOpacity = 0;
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MaxPercentageMapExplored = 1;
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MapExplorationThresholdPercentage = 1;
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LastMapExplorationThresholdPercentageReached = 1;
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MapCaptureMethod = EMapCaptureMethod::None;
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SceneCapture = NULL;
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SceneCaptureBlurry = NULL;
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FogMask = NULL;
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HeatmapMask = NULL;
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MapWorldScale = 1;
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MobileMapLocationFontSizeOverride = 0;
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}
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