Files
FNGameProj/Source/FortniteGame/Private/FortInGameMapManager.cpp
T
2024-06-07 01:17:09 +02:00

95 lines
2.5 KiB
C++

#include "FortInGameMapManager.h"
#include "Net/UnrealNetwork.h"
#include "Templates/SubclassOf.h"
bool AFortInGameMapManager::ShouldShowMainMap() {
return false;
}
void AFortInGameMapManager::SetCaptureLocation(const FVector& Location) {
}
void AFortInGameMapManager::SetActorBoundaryData(float UpperZ, float LowerZ, const TArray<TSubclassOf<AActor>>& ClassesToHide) {
}
void AFortInGameMapManager::ServerClearAllFog() {
}
void AFortInGameMapManager::ResetCaptureLocation() {
}
void AFortInGameMapManager::PaintOnFog(const FVector& WorldCoords, TEnumAsByte<EFortTeam::Type> Team) {
}
void AFortInGameMapManager::OnRep_MapData() {
}
void AFortInGameMapManager::OnRep_ClearAllFog() {
}
bool AFortInGameMapManager::GetStaticCaptureSetupComplete() {
return false;
}
float AFortInGameMapManager::GetHeatmapMaskScale() const {
return 0.0f;
}
UTexture2D* AFortInGameMapManager::GetHeatmapMask() const {
return NULL;
}
AFortInGameMapManager* AFortInGameMapManager::GetCurrent(const UObject* WorldContextObject) {
return NULL;
}
void AFortInGameMapManager::BroadcastExplorationEvents_Implementation(const TArray<FTeamMapExplorationEvent>& Events) {
}
FVector2D AFortInGameMapManager::BPWorldLocationToMapLocation(const FVector& WorldLocation, float InMapSize) {
return FVector2D{};
}
void AFortInGameMapManager::AllowShowMiniMap(bool bAllowShow) {
}
void AFortInGameMapManager::AllowShowMainMap(bool bAllowShow) {
}
void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortInGameMapManager, MapData);
DOREPLIFETIME(AFortInGameMapManager, bClearAllFog);
}
AFortInGameMapManager::AFortInGameMapManager() {
bClearAllFog = false;
MapLayerSize = 0;
SceneCaptureClass = NULL;
SceneCaptureBlurryClass = NULL;
MapMaterial = NULL;
MapMaterialMID = NULL;
MapOpacityWhenWalking = 1;
OffsetZ = 1;
IconVisibilityFogThreshold = 0;
DelayBetweenDispersions = 1;
ExploredRadius = 1;
ExploredFalloffRadius = 1;
SeenRadius = 1;
SeenFalloffRadius = 1;
VisibilityMaxGradient = 0;
UnexploredOpacity = 0;
MaxPercentageMapExplored = 1;
MapExplorationThresholdPercentage = 1;
LastMapExplorationThresholdPercentageReached = 1;
MapCaptureMethod = EMapCaptureMethod::None;
SceneCapture = NULL;
SceneCaptureBlurry = NULL;
FogMask = NULL;
HeatmapMask = NULL;
MapWorldScale = 1;
MobileMapLocationFontSizeOverride = 0;
}