#include "FortInGameMapManager.h" #include "Net/UnrealNetwork.h" #include "Templates/SubclassOf.h" bool AFortInGameMapManager::ShouldShowMainMap() { return false; } void AFortInGameMapManager::SetCaptureLocation(const FVector& Location) { } void AFortInGameMapManager::SetActorBoundaryData(float UpperZ, float LowerZ, const TArray>& ClassesToHide) { } void AFortInGameMapManager::ServerClearAllFog() { } void AFortInGameMapManager::ResetCaptureLocation() { } void AFortInGameMapManager::PaintOnFog(const FVector& WorldCoords, TEnumAsByte Team) { } void AFortInGameMapManager::OnRep_MapData() { } void AFortInGameMapManager::OnRep_ClearAllFog() { } bool AFortInGameMapManager::GetStaticCaptureSetupComplete() { return false; } float AFortInGameMapManager::GetHeatmapMaskScale() const { return 0.0f; } UTexture2D* AFortInGameMapManager::GetHeatmapMask() const { return NULL; } AFortInGameMapManager* AFortInGameMapManager::GetCurrent(const UObject* WorldContextObject) { return NULL; } void AFortInGameMapManager::BroadcastExplorationEvents_Implementation(const TArray& Events) { } FVector2D AFortInGameMapManager::BPWorldLocationToMapLocation(const FVector& WorldLocation, float InMapSize) { return FVector2D{}; } void AFortInGameMapManager::AllowShowMiniMap(bool bAllowShow) { } void AFortInGameMapManager::AllowShowMainMap(bool bAllowShow) { } void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortInGameMapManager, MapData); DOREPLIFETIME(AFortInGameMapManager, bClearAllFog); } AFortInGameMapManager::AFortInGameMapManager() { bClearAllFog = false; MapLayerSize = 0; SceneCaptureClass = NULL; SceneCaptureBlurryClass = NULL; MapMaterial = NULL; MapMaterialMID = NULL; MapOpacityWhenWalking = 1; OffsetZ = 1; IconVisibilityFogThreshold = 0; DelayBetweenDispersions = 1; ExploredRadius = 1; ExploredFalloffRadius = 1; SeenRadius = 1; SeenFalloffRadius = 1; VisibilityMaxGradient = 0; UnexploredOpacity = 0; MaxPercentageMapExplored = 1; MapExplorationThresholdPercentage = 1; LastMapExplorationThresholdPercentageReached = 1; MapCaptureMethod = EMapCaptureMethod::None; SceneCapture = NULL; SceneCaptureBlurry = NULL; FogMask = NULL; HeatmapMask = NULL; MapWorldScale = 1; MobileMapLocationFontSizeOverride = 0; }