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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
#include "FortDeployableBaseManager.h"
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#include "Net/UnrealNetwork.h"
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void AFortDeployableBaseManager::SetKeepDeployableBasesOnLogout(bool bInKeepBasesOnLogout) {
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}
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void AFortDeployableBaseManager::ReloadAllPlots() {
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}
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bool AFortDeployableBaseManager::GetTierOutputForSelectedTier(int32 Tier, const UFortTieredCollectionLayout* Layout, FFortTierCollectionLayoutOutput& Output) const {
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return false;
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}
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int32 AFortDeployableBaseManager::GetHighestDefeatedTierForPlayerAndLayout(FUniqueNetIdRepl PlayerId, const UFortTieredCollectionLayout* Layout) const {
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return 0;
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}
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EDeployableBaseUseType AFortDeployableBaseManager::GetDeployableBaseUseType() const {
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return EDeployableBaseUseType::Neighborhood;
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}
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ADeployableBasePlot* AFortDeployableBaseManager::GetDeployableBasePlotFromLocation(const FVector& Location) const {
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return NULL;
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}
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AFortDeployableBaseManager* AFortDeployableBaseManager::GetCurrent(UObject* WorldContextObject) {
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return NULL;
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}
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void AFortDeployableBaseManager::GetAvailableTiers(TArray<FAvailableTierLayout>& OutAvailableTiers) const {
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}
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void AFortDeployableBaseManager::GetAllDeployableBasePlots(TArray<ADeployableBasePlot*>& OutDeployableBasePlots) const {
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}
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void AFortDeployableBaseManager::BroadcastHordeWaveStinger(EHordeWaveStingerType StingerType) const {
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}
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void AFortDeployableBaseManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortDeployableBaseManager, bRestrictedBuildingActive);
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DOREPLIFETIME(AFortDeployableBaseManager, bBusyWithPlotActions);
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DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseUseType);
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DOREPLIFETIME(AFortDeployableBaseManager, ActiveTieredCollectionLayouts);
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DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseArray);
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}
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AFortDeployableBaseManager::AFortDeployableBaseManager() {
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bRestrictedBuildingActive = true;
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bBusyWithPlotActions = false;
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bDestroyAllBuildingPiecesOnReload = true;
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NumPiecesDestroyedOnZoneCleanupPerUpdate = 0;
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NumEnvPiecesRestoredPerUpdate = 0;
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bDeployableBasesReadOnly = false;
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DeployableBaseUseType = EDeployableBaseUseType::Neighborhood;
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DeployableBaseItemDefinition = NULL;
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DeployableBasePlotClass = NULL;
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SupportedSkillTreeBasedUnlocks = NULL;
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NumExpectedPlots = 0;
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bCaptureEnvironmentActorsForRestoration = false;
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bWorldInitialized = false;
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bKeepBasesOnLogout = false;
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}
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