Files
FNGameProj/Source/FortniteGame/Private/FortDeployableBaseManager.cpp
T
2024-06-07 01:17:09 +02:00

66 lines
2.4 KiB
C++

#include "FortDeployableBaseManager.h"
#include "Net/UnrealNetwork.h"
void AFortDeployableBaseManager::SetKeepDeployableBasesOnLogout(bool bInKeepBasesOnLogout) {
}
void AFortDeployableBaseManager::ReloadAllPlots() {
}
bool AFortDeployableBaseManager::GetTierOutputForSelectedTier(int32 Tier, const UFortTieredCollectionLayout* Layout, FFortTierCollectionLayoutOutput& Output) const {
return false;
}
int32 AFortDeployableBaseManager::GetHighestDefeatedTierForPlayerAndLayout(FUniqueNetIdRepl PlayerId, const UFortTieredCollectionLayout* Layout) const {
return 0;
}
EDeployableBaseUseType AFortDeployableBaseManager::GetDeployableBaseUseType() const {
return EDeployableBaseUseType::Neighborhood;
}
ADeployableBasePlot* AFortDeployableBaseManager::GetDeployableBasePlotFromLocation(const FVector& Location) const {
return NULL;
}
AFortDeployableBaseManager* AFortDeployableBaseManager::GetCurrent(UObject* WorldContextObject) {
return NULL;
}
void AFortDeployableBaseManager::GetAvailableTiers(TArray<FAvailableTierLayout>& OutAvailableTiers) const {
}
void AFortDeployableBaseManager::GetAllDeployableBasePlots(TArray<ADeployableBasePlot*>& OutDeployableBasePlots) const {
}
void AFortDeployableBaseManager::BroadcastHordeWaveStinger(EHordeWaveStingerType StingerType) const {
}
void AFortDeployableBaseManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortDeployableBaseManager, bRestrictedBuildingActive);
DOREPLIFETIME(AFortDeployableBaseManager, bBusyWithPlotActions);
DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseUseType);
DOREPLIFETIME(AFortDeployableBaseManager, ActiveTieredCollectionLayouts);
DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseArray);
}
AFortDeployableBaseManager::AFortDeployableBaseManager() {
bRestrictedBuildingActive = true;
bBusyWithPlotActions = false;
bDestroyAllBuildingPiecesOnReload = true;
NumPiecesDestroyedOnZoneCleanupPerUpdate = 0;
NumEnvPiecesRestoredPerUpdate = 0;
bDeployableBasesReadOnly = false;
DeployableBaseUseType = EDeployableBaseUseType::Neighborhood;
DeployableBaseItemDefinition = NULL;
DeployableBasePlotClass = NULL;
SupportedSkillTreeBasedUnlocks = NULL;
NumExpectedPlots = 0;
bCaptureEnvironmentActorsForRestoration = false;
bWorldInitialized = false;
bKeepBasesOnLogout = false;
}