#include "FortDeployableBaseManager.h" #include "Net/UnrealNetwork.h" void AFortDeployableBaseManager::SetKeepDeployableBasesOnLogout(bool bInKeepBasesOnLogout) { } void AFortDeployableBaseManager::ReloadAllPlots() { } bool AFortDeployableBaseManager::GetTierOutputForSelectedTier(int32 Tier, const UFortTieredCollectionLayout* Layout, FFortTierCollectionLayoutOutput& Output) const { return false; } int32 AFortDeployableBaseManager::GetHighestDefeatedTierForPlayerAndLayout(FUniqueNetIdRepl PlayerId, const UFortTieredCollectionLayout* Layout) const { return 0; } EDeployableBaseUseType AFortDeployableBaseManager::GetDeployableBaseUseType() const { return EDeployableBaseUseType::Neighborhood; } ADeployableBasePlot* AFortDeployableBaseManager::GetDeployableBasePlotFromLocation(const FVector& Location) const { return NULL; } AFortDeployableBaseManager* AFortDeployableBaseManager::GetCurrent(UObject* WorldContextObject) { return NULL; } void AFortDeployableBaseManager::GetAvailableTiers(TArray& OutAvailableTiers) const { } void AFortDeployableBaseManager::GetAllDeployableBasePlots(TArray& OutDeployableBasePlots) const { } void AFortDeployableBaseManager::BroadcastHordeWaveStinger(EHordeWaveStingerType StingerType) const { } void AFortDeployableBaseManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortDeployableBaseManager, bRestrictedBuildingActive); DOREPLIFETIME(AFortDeployableBaseManager, bBusyWithPlotActions); DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseUseType); DOREPLIFETIME(AFortDeployableBaseManager, ActiveTieredCollectionLayouts); DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseArray); } AFortDeployableBaseManager::AFortDeployableBaseManager() { bRestrictedBuildingActive = true; bBusyWithPlotActions = false; bDestroyAllBuildingPiecesOnReload = true; NumPiecesDestroyedOnZoneCleanupPerUpdate = 0; NumEnvPiecesRestoredPerUpdate = 0; bDeployableBasesReadOnly = false; DeployableBaseUseType = EDeployableBaseUseType::Neighborhood; DeployableBaseItemDefinition = NULL; DeployableBasePlotClass = NULL; SupportedSkillTreeBasedUnlocks = NULL; NumExpectedPlots = 0; bCaptureEnvironmentActorsForRestoration = false; bWorldInitialized = false; bKeepBasesOnLogout = false; }