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22 lines
472 B
C++
22 lines
472 B
C++
#include "FortCreativeTimerObjective.h"
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void AFortCreativeTimerObjective::SetHUDData(FTimerObjectiveHUDData NewHUDData) {
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}
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void AFortCreativeTimerObjective::OnGameStateSet(AFortGameState* GameState) {
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}
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void AFortCreativeTimerObjective::BroadcastUpdateToHUD() {
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}
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void AFortCreativeTimerObjective::AddTimerObjectiveToVolume() {
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}
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AFortCreativeTimerObjective::AFortCreativeTimerObjective() {
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Volume = NULL;
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MaintainInteractionWhileLookingAround = false;
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}
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