#include "FortCreativeTimerObjective.h" void AFortCreativeTimerObjective::SetHUDData(FTimerObjectiveHUDData NewHUDData) { } void AFortCreativeTimerObjective::OnGameStateSet(AFortGameState* GameState) { } void AFortCreativeTimerObjective::BroadcastUpdateToHUD() { } void AFortCreativeTimerObjective::AddTimerObjectiveToVolume() { } AFortCreativeTimerObjective::AFortCreativeTimerObjective() { Volume = NULL; MaintainInteractionWhileLookingAround = false; }