Files
FNGameProj/Source/FortniteGame/Private/FortConversionControlItemDefinition.cpp
T
2024-06-07 01:17:09 +02:00

41 lines
1.2 KiB
C++

#include "FortConversionControlItemDefinition.h"
bool UFortConversionControlItemDefinition::GetTierFromSacrificePoints(int32 SacrificePoints, EFortRarity& CalculatedTier) const {
return false;
}
FText UFortConversionControlItemDefinition::GetRewardName() const {
return FText::GetEmpty();
}
int32 UFortConversionControlItemDefinition::GetRequiredItemQuantity(int32 SacrificePoints) const {
return 0;
}
UFortAccountItemDefinition* UFortConversionControlItemDefinition::GetRequiredItemDefinition() const {
return NULL;
}
FGameplayTagContainer UFortConversionControlItemDefinition::GetRequiredCatalysts() const {
return FGameplayTagContainer{};
}
int32 UFortConversionControlItemDefinition::GetPointsForTier(EFortRarity InTier) const {
return 0;
}
EFortRarity UFortConversionControlItemDefinition::GetMaxConversionTier() const {
return EFortRarity::Common;
}
EFortRarity UFortConversionControlItemDefinition::GetFirstConversionTier() const {
return EFortRarity::Common;
}
UFortConversionControlItemDefinition::UFortConversionControlItemDefinition(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer) {
bConsumedOnConversion = false;
ItemType = EFortItemType::ConversionControl;
}