#include "FortConversionControlItemDefinition.h" bool UFortConversionControlItemDefinition::GetTierFromSacrificePoints(int32 SacrificePoints, EFortRarity& CalculatedTier) const { return false; } FText UFortConversionControlItemDefinition::GetRewardName() const { return FText::GetEmpty(); } int32 UFortConversionControlItemDefinition::GetRequiredItemQuantity(int32 SacrificePoints) const { return 0; } UFortAccountItemDefinition* UFortConversionControlItemDefinition::GetRequiredItemDefinition() const { return NULL; } FGameplayTagContainer UFortConversionControlItemDefinition::GetRequiredCatalysts() const { return FGameplayTagContainer{}; } int32 UFortConversionControlItemDefinition::GetPointsForTier(EFortRarity InTier) const { return 0; } EFortRarity UFortConversionControlItemDefinition::GetMaxConversionTier() const { return EFortRarity::Common; } EFortRarity UFortConversionControlItemDefinition::GetFirstConversionTier() const { return EFortRarity::Common; } UFortConversionControlItemDefinition::UFortConversionControlItemDefinition(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bConsumedOnConversion = false; ItemType = EFortItemType::ConversionControl; }