Files
FNGameProj/Source/FortniteGame/Private/FortControllerComponent_MapDiscoverability.cpp
T
2024-06-07 01:17:09 +02:00

50 lines
1.5 KiB
C++

#include "FortControllerComponent_MapDiscoverability.h"
#include "Net/UnrealNetwork.h"
void UFortControllerComponent_MapDiscoverability::UndiscoverAllPois() {
}
void UFortControllerComponent_MapDiscoverability::UndiscoverAllLandmarks() {
}
void UFortControllerComponent_MapDiscoverability::UndiscoverAllAreas() {
}
void UFortControllerComponent_MapDiscoverability::TeleportToAllLocations(float DelayBetween) {
}
void UFortControllerComponent_MapDiscoverability::SetDiscoverStatusByTag(const FString& Tag, bool bDiscovered) {
}
void UFortControllerComponent_MapDiscoverability::PlaylistLoadedStub(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
}
void UFortControllerComponent_MapDiscoverability::EventsReadyStub(const TArray<FString>& Events) {
}
void UFortControllerComponent_MapDiscoverability::DiscoverAllPois() {
}
void UFortControllerComponent_MapDiscoverability::DiscoverAllLandmarks() {
}
void UFortControllerComponent_MapDiscoverability::DiscoverAllAreas() {
}
void UFortControllerComponent_MapDiscoverability::CancelTeleportToAllLocations() {
}
void UFortControllerComponent_MapDiscoverability::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortControllerComponent_MapDiscoverability, DiscoveredData);
}
UFortControllerComponent_MapDiscoverability::UFortControllerComponent_MapDiscoverability() {
DiscoverabilityMPC = NULL;
bFlipYInput = true;
DiscoveryUnmaskUpdateRate = 1;
StencilMID = NULL;
}