#include "FortControllerComponent_MapDiscoverability.h" #include "Net/UnrealNetwork.h" void UFortControllerComponent_MapDiscoverability::UndiscoverAllPois() { } void UFortControllerComponent_MapDiscoverability::UndiscoverAllLandmarks() { } void UFortControllerComponent_MapDiscoverability::UndiscoverAllAreas() { } void UFortControllerComponent_MapDiscoverability::TeleportToAllLocations(float DelayBetween) { } void UFortControllerComponent_MapDiscoverability::SetDiscoverStatusByTag(const FString& Tag, bool bDiscovered) { } void UFortControllerComponent_MapDiscoverability::PlaylistLoadedStub(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) { } void UFortControllerComponent_MapDiscoverability::EventsReadyStub(const TArray& Events) { } void UFortControllerComponent_MapDiscoverability::DiscoverAllPois() { } void UFortControllerComponent_MapDiscoverability::DiscoverAllLandmarks() { } void UFortControllerComponent_MapDiscoverability::DiscoverAllAreas() { } void UFortControllerComponent_MapDiscoverability::CancelTeleportToAllLocations() { } void UFortControllerComponent_MapDiscoverability::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortControllerComponent_MapDiscoverability, DiscoveredData); } UFortControllerComponent_MapDiscoverability::UFortControllerComponent_MapDiscoverability() { DiscoverabilityMPC = NULL; bFlipYInput = true; DiscoveryUnmaskUpdateRate = 1; StencilMID = NULL; }