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24 lines
841 B
C++
24 lines
841 B
C++
#include "FortControllerComponent_ExternalEmote.h"
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#include "Net/UnrealNetwork.h"
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void UFortControllerComponent_ExternalEmote::PlayEmoteAtIndex(int32 CategoryIndex, int32 EmoteIndex) {
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}
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void UFortControllerComponent_ExternalEmote::OnRep_ExternalEmotes(TArray<FExternalEmoteCategory>& PreviousExternalEmotes) {
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}
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TArray<FExternalEmoteCategory> UFortControllerComponent_ExternalEmote::GetExternalEmotes() const {
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return TArray<FExternalEmoteCategory>();
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}
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void UFortControllerComponent_ExternalEmote::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortControllerComponent_ExternalEmote, ExternalEmotes);
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}
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UFortControllerComponent_ExternalEmote::UFortControllerComponent_ExternalEmote() {
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InputComponent = NULL;
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}
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