#include "FortControllerComponent_ExternalEmote.h" #include "Net/UnrealNetwork.h" void UFortControllerComponent_ExternalEmote::PlayEmoteAtIndex(int32 CategoryIndex, int32 EmoteIndex) { } void UFortControllerComponent_ExternalEmote::OnRep_ExternalEmotes(TArray& PreviousExternalEmotes) { } TArray UFortControllerComponent_ExternalEmote::GetExternalEmotes() const { return TArray(); } void UFortControllerComponent_ExternalEmote::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortControllerComponent_ExternalEmote, ExternalEmotes); } UFortControllerComponent_ExternalEmote::UFortControllerComponent_ExternalEmote() { InputComponent = NULL; }