Files
FNGameProj/Source/FortniteGame/Private/FortControlResistanceSet.cpp
T
2024-03-03 23:44:39 +01:00

27 lines
1.1 KiB
C++

#include "FortControlResistanceSet.h"
#include "Net/UnrealNetwork.h"
void UFortControlResistanceSet::OnRep_MaxControlResistance(const FFortGameplayAttributeData& OldValue) {
}
void UFortControlResistanceSet::OnRep_ControlResistance(const FFortGameplayAttributeData& OldValue) {
}
void UFortControlResistanceSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortControlResistanceSet, ControlResistance);
DOREPLIFETIME(UFortControlResistanceSet, MaxControlResistance);
DOREPLIFETIME(UFortControlResistanceSet, ControlResistanceRegenRate);
DOREPLIFETIME(UFortControlResistanceSet, ControlResistanceRegenDelay);
DOREPLIFETIME(UFortControlResistanceSet, ControlResistanceRegenThreshold);
DOREPLIFETIME(UFortControlResistanceSet, KnockbackThreshold);
DOREPLIFETIME(UFortControlResistanceSet, KnockbackMultiplier);
DOREPLIFETIME(UFortControlResistanceSet, ImpactDamageResistance);
DOREPLIFETIME(UFortControlResistanceSet, ImpactDamageMultiplier);
}
UFortControlResistanceSet::UFortControlResistanceSet() {
}