Files
FNGameProj/Source/FortniteGame/Private/FortClientBotManager.cpp
T
2024-06-07 01:17:09 +02:00

45 lines
1.3 KiB
C++

#include "FortClientBotManager.h"
UFortClientBotManager::UFortClientBotManager() {
bHasAttemptedAbandon = false;
bIsMatchmaking = false;
bShouldPickRandomMap = false;
bShouldRecordFPSCharts = false;
bShouldRecordMemoryReports = false;
bFPSRecordingStarted = false;
bWatchingForCallStack = false;
iSelectedTheater = 0;
iSelectedTile = 0;
RandomZoneDifficultyMinimum = 1;
RandomZoneDifficultyMaximum = 1;
NumSkillPurchasesAttempted = 0;
MaxSkillPurchaseAttempts = 0;
NumWorkerSlotsAttempted = 0;
MaxWorkerSlotAttempts = 0;
LobbyActionTimer = 1;
TimeBetweenLobbyActions = 1;
bWaitingForSkillTreePurchase = false;
bWaitingForWorkerSlot = false;
LoopsSpentWaitingForFrontend = 0;
TimeBetweenStartButtonClicks = 1;
TimeSinceFriendInvitesSent = 1;
LastMatchmakeTime = 1;
LastLoginCycleTime = 1;
MatchmakingStartTime = 1;
LastChangedStateTime = 1;
LastRandomTurnTime = 1;
LastPickLootTime = 1;
LastPickEnemyTime = 1;
LastEnemyKilledTime = 1;
LastBuildingKilledTime = 1;
LastGoodInteraction = 1;
LastCheckGoodTarget = 1;
EnemyTarget = NULL;
PickupTarget = NULL;
BuildingTarget = NULL;
MissionTarget = NULL;
PrimaryMissionTarget = NULL;
MyPawn = NULL;
}