#include "FortClientBotManager.h" UFortClientBotManager::UFortClientBotManager() { bHasAttemptedAbandon = false; bIsMatchmaking = false; bShouldPickRandomMap = false; bShouldRecordFPSCharts = false; bShouldRecordMemoryReports = false; bFPSRecordingStarted = false; bWatchingForCallStack = false; iSelectedTheater = 0; iSelectedTile = 0; RandomZoneDifficultyMinimum = 1; RandomZoneDifficultyMaximum = 1; NumSkillPurchasesAttempted = 0; MaxSkillPurchaseAttempts = 0; NumWorkerSlotsAttempted = 0; MaxWorkerSlotAttempts = 0; LobbyActionTimer = 1; TimeBetweenLobbyActions = 1; bWaitingForSkillTreePurchase = false; bWaitingForWorkerSlot = false; LoopsSpentWaitingForFrontend = 0; TimeBetweenStartButtonClicks = 1; TimeSinceFriendInvitesSent = 1; LastMatchmakeTime = 1; LastLoginCycleTime = 1; MatchmakingStartTime = 1; LastChangedStateTime = 1; LastRandomTurnTime = 1; LastPickLootTime = 1; LastPickEnemyTime = 1; LastEnemyKilledTime = 1; LastBuildingKilledTime = 1; LastGoodInteraction = 1; LastCheckGoodTarget = 1; EnemyTarget = NULL; PickupTarget = NULL; BuildingTarget = NULL; MissionTarget = NULL; PrimaryMissionTarget = NULL; MyPawn = NULL; }