Files
FNGameProj/Source/FortniteGame/Private/FortAthenaAIBotMovementDigestedSkillSet.cpp
T
2024-06-07 01:17:09 +02:00

43 lines
1.4 KiB
C++

#include "FortAthenaAIBotMovementDigestedSkillSet.h"
UFortAthenaAIBotMovementDigestedSkillSet::UFortAthenaAIBotMovementDigestedSkillSet() {
SlowDownDistance = 1;
TraversalSpeedEstimation = 1;
TraversalSpeedEstimationWithThreat = 1;
GliderDeployMinAngle = 1;
GliderDeployMaxAngle = 1;
GliderNoiseMaxDistance = 1;
GliderNoiseMinDelay = 1;
GliderNoiseMaxDelay = 1;
JumpOffMinAngle = 1;
JumpOffMaxAngle = 1;
MaxPatrolDistance = 1;
MaxPatrolDistanceRandomDeviation = 1;
WobbleProbability = 1;
MaxDelayBetweenWobblingMovement = 1;
MaxDelayBetweenWobblingMovementRandomDeviation = 1;
bAllowSwimWobble = false;
MaxWobblingDuration = 1;
MaxWobblingDurationRandomDeviation = 1;
MaxWobblingIntensity = 1;
WobblingIntensityDeviation = 1;
MaxWobblingFrequency = 1;
WobblingFrequencyDeviation = 1;
WobblingStickToPathCorridorStrength = 1;
MaxAfterLaunchedPauseTime = 1;
AfterLaunchedPauseTimeDeviation = 1;
bSteerMovementWhenLaunched = true;
SteerMovementWhenLaunchedDirectionUpdateTime = 1;
MaxReactionTimeToDangerZone = 1;
MaxReactionTimeToDangerZoneDeviation = 1;
bLimitBlockingObstacleAngle = false;
SwimSprintJumpDelay = 1;
SwimSprintJumpDelayDeviation = 1;
SwimUnblockJumpHeightThreshold = 1;
MoveToRangeAttackMinOffset = 1;
MoveToRangeAttackMaxOffset = 1;
LKPMinOffset = 1;
LKPMaxOffset = 1;
}