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22 lines
635 B
C++
22 lines
635 B
C++
#include "FortAIFunctionLibrary.h"
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void UFortAIFunctionLibrary::SetHearingRange(AActor* AIAgent, float Range) {
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}
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void UFortAIFunctionLibrary::RequestNavUpdateForBuilding(ABuildingActor* BuildingActor) {
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}
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void UFortAIFunctionLibrary::MakeNoiseEventAtLocation(AActor* NoiseMaker, const float MaxRange, const FVector& NoiseLocation, const FName NoiseTag) {
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}
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void UFortAIFunctionLibrary::MakeNoiseEvent(AActor* NoiseMaker, const float MaxRange, const FName NoiseTag) {
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}
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UAthenaAISpawner* UFortAIFunctionLibrary::GetAISpawner(UObject* WorldContextObject) {
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return NULL;
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}
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UFortAIFunctionLibrary::UFortAIFunctionLibrary() {
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}
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