Files
FNGameProj/Source/FortniteGame/Private/FortAIFunctionLibrary.cpp
T
2024-03-03 23:44:39 +01:00

22 lines
635 B
C++

#include "FortAIFunctionLibrary.h"
void UFortAIFunctionLibrary::SetHearingRange(AActor* AIAgent, float Range) {
}
void UFortAIFunctionLibrary::RequestNavUpdateForBuilding(ABuildingActor* BuildingActor) {
}
void UFortAIFunctionLibrary::MakeNoiseEventAtLocation(AActor* NoiseMaker, const float MaxRange, const FVector& NoiseLocation, const FName NoiseTag) {
}
void UFortAIFunctionLibrary::MakeNoiseEvent(AActor* NoiseMaker, const float MaxRange, const FName NoiseTag) {
}
UAthenaAISpawner* UFortAIFunctionLibrary::GetAISpawner(UObject* WorldContextObject) {
return NULL;
}
UFortAIFunctionLibrary::UFortAIFunctionLibrary() {
}