#include "FortAIFunctionLibrary.h" void UFortAIFunctionLibrary::SetHearingRange(AActor* AIAgent, float Range) { } void UFortAIFunctionLibrary::RequestNavUpdateForBuilding(ABuildingActor* BuildingActor) { } void UFortAIFunctionLibrary::MakeNoiseEventAtLocation(AActor* NoiseMaker, const float MaxRange, const FVector& NoiseLocation, const FName NoiseTag) { } void UFortAIFunctionLibrary::MakeNoiseEvent(AActor* NoiseMaker, const float MaxRange, const FName NoiseTag) { } UAthenaAISpawner* UFortAIFunctionLibrary::GetAISpawner(UObject* WorldContextObject) { return NULL; } UFortAIFunctionLibrary::UFortAIFunctionLibrary() { }