Files
FNGameProj/Source/FortniteGame/Private/CustomCharacterPartModifier.cpp
T
2024-06-07 01:17:09 +02:00

33 lines
903 B
C++

#include "CustomCharacterPartModifier.h"
void ACustomCharacterPartModifier::SetChildParticleComponentsVisible(bool bVisible) {
}
void ACustomCharacterPartModifier::SetChildMeshComponentsHidden(bool bHideChildComponents) {
}
void ACustomCharacterPartModifier::SetCharacterActiveVariant(const FGameplayTag& ChannelTag, const FGameplayTag& VariantTag) {
}
UMeshComponent* ACustomCharacterPartModifier::GetSkeletalMeshForAssociatedPlayerPawnPartType() const {
return NULL;
}
UFXSystemComponent* ACustomCharacterPartModifier::GetIdleVFXComponent() const {
return NULL;
}
EFortCustomPartType ACustomCharacterPartModifier::GetCharacterPartType() const {
return EFortCustomPartType::Head;
}
void ACustomCharacterPartModifier::ForceResetParticleSystems() {
}
ACustomCharacterPartModifier::ACustomCharacterPartModifier() {
IdleVFX = NULL;
PartType = EFortCustomPartType::NumTypes;
}