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33 lines
903 B
C++
33 lines
903 B
C++
#include "CustomCharacterPartModifier.h"
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void ACustomCharacterPartModifier::SetChildParticleComponentsVisible(bool bVisible) {
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}
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void ACustomCharacterPartModifier::SetChildMeshComponentsHidden(bool bHideChildComponents) {
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}
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void ACustomCharacterPartModifier::SetCharacterActiveVariant(const FGameplayTag& ChannelTag, const FGameplayTag& VariantTag) {
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}
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UMeshComponent* ACustomCharacterPartModifier::GetSkeletalMeshForAssociatedPlayerPawnPartType() const {
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return NULL;
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}
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UFXSystemComponent* ACustomCharacterPartModifier::GetIdleVFXComponent() const {
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return NULL;
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}
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EFortCustomPartType ACustomCharacterPartModifier::GetCharacterPartType() const {
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return EFortCustomPartType::Head;
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}
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void ACustomCharacterPartModifier::ForceResetParticleSystems() {
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}
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ACustomCharacterPartModifier::ACustomCharacterPartModifier() {
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IdleVFX = NULL;
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PartType = EFortCustomPartType::NumTypes;
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}
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