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28 lines
979 B
C++
28 lines
979 B
C++
#include "CustomCharacterPartAnimInstance_ColumbusBody.h"
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UCustomCharacterPartAnimInstance_ColumbusBody::UCustomCharacterPartAnimInstance_ColumbusBody() {
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ThighRotationRightDynamicsAlpha = 1;
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ThighRotationLeftDynamicsAlpha = 1;
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ThighRotationRightAlpha = 1;
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ThighRotationLeftAlpha = 1;
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ClavicleRotationRightAlpha = 1;
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ClavicleRotationLeftAlpha = 1;
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PickaxeSwingPositionLeftPositiveAlpha = 1;
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PickaxeSwingPositionLeftNegativeAlpha = 1;
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PickaxeSwingPositionRightPositiveAlpha = 1;
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PickaxeSwingPositionRightNegativeAlpha = 1;
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ChestArmorDynamicsAlpha = 1;
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ChestArmorDynamicsInvAlpha = 1;
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ChestArmorDynamicsClavicleLeftInvAlpha = 1;
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ChestArmorDynamicsClavicleRightInvAlpha = 1;
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CrouchMoveAlpha = 1;
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UpperArmLeftSwingAlpha = 1;
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SkydivingAlpha = 1;
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SpinePositivePitchAlpha = 1;
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bChestDynamicsDisableRB = false;
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bIsCrouchMoving = false;
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bIsAboveLODThreshold = false;
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bShouldResetDynamics = true;
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}
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