mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
140 lines
3.9 KiB
C++
140 lines
3.9 KiB
C++
#include "CustomCharacterPartAnimInstance.h"
|
|
|
|
|
|
bool UCustomCharacterPartAnimInstance::PickaxeItemDefinitionHasAnyMetaTag(const TArray<FGameplayTag>& Tags, bool bRequiresEquipped) {
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FVector UCustomCharacterPartAnimInstance::MakeWaveVector(FRotator Amplitudes, FRotator Frequencies, FRotator Offsets, bool bUseNoise, FVector min, FVector max) {
|
|
return FVector{};
|
|
}
|
|
|
|
float UCustomCharacterPartAnimInstance::MakeWaveScalar(float Amplitude, float Frequency, float Offset, bool bUseNoise, FVector2D MinMax) {
|
|
return 0.0f;
|
|
}
|
|
|
|
FRotator UCustomCharacterPartAnimInstance::MakeWaveRotator(FRotator Amplitudes, FRotator Frequencies, FRotator Offsets, bool bUseNoise, FVector min, FVector max) {
|
|
return FRotator{};
|
|
}
|
|
|
|
USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetPartSkeletalMeshComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
float UCustomCharacterPartAnimInstance::GetOwnerZVelocity() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetOwnerSkeletalMeshComponent() const {
|
|
return NULL;
|
|
}
|
|
|
|
UFortPlayerAnimInstance* UCustomCharacterPartAnimInstance::GetOwnerFortPlayerAnimInstance() const {
|
|
return NULL;
|
|
}
|
|
|
|
float UCustomCharacterPartAnimInstance::GetOwnerDirection() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
EFortCustomPartType UCustomCharacterPartAnimInstance::GetCharacterPartType() const {
|
|
return EFortCustomPartType::Head;
|
|
}
|
|
|
|
AFortPlayerPawn* UCustomCharacterPartAnimInstance::GetAssociatedPlayerPawn() const {
|
|
return NULL;
|
|
}
|
|
|
|
USkeletalMeshComponent* UCustomCharacterPartAnimInstance::FindChildCommponentFromAttachSocket(USkeletalMeshComponent* Parent, bool bIncludeAllDescendants, FName AttachSocket) const {
|
|
return NULL;
|
|
}
|
|
|
|
void UCustomCharacterPartAnimInstance::CheckForTail(bool& bHasTail) const {
|
|
}
|
|
|
|
void UCustomCharacterPartAnimInstance::CheckForBackbling(bool& bIsWearingBackbling, bool& bIsBackblingLong, float LongBackblingThreshold) const {
|
|
}
|
|
|
|
bool UCustomCharacterPartAnimInstance::CharacterItemDefinitionHasAnyMetaTag(const TArray<FGameplayTag>& Tags) {
|
|
return false;
|
|
}
|
|
|
|
UCustomCharacterPartAnimInstance::UCustomCharacterPartAnimInstance() {
|
|
CurrentWeapon = NULL;
|
|
bUsesDayPhaseChange = false;
|
|
bIgnoreSignificanceManagerAndAlwaysTick = false;
|
|
bHideUntilFirstAnimationUpdate = false;
|
|
bUnhideOnNextUpdate = false;
|
|
bCanPlayCustomAnimations = false;
|
|
bUpdateOwnerAnimInputProperty = false;
|
|
bIsCharacterCustomizationLoaded = false;
|
|
bIsSkydiving = false;
|
|
bIsParachuteOpened = false;
|
|
bIsSkydiveDiveMode = false;
|
|
bIsSkydiveFloating = false;
|
|
bIsCrouching = false;
|
|
bIsSprinting = false;
|
|
bIsAccelerating2D = false;
|
|
bIsMoving2D = false;
|
|
bIsBackpedaling = false;
|
|
bIsUsingJetpack = false;
|
|
bIsSlopeSliding = false;
|
|
bIsSurfaceSwimming = false;
|
|
bIsWaterJump = false;
|
|
bIsSwimSprinting = false;
|
|
bIsPlayingEmote = false;
|
|
bIsPlayingMeleeAnim = false;
|
|
bIsPlayingFullBodySlotInFrontEnd = false;
|
|
bIsInFrontEnd = false;
|
|
bIsInVehicle = false;
|
|
bIsInShoppingCart = false;
|
|
bIsInCannon = false;
|
|
bIsTargeting = false;
|
|
bIsCrouchSprinting = false;
|
|
bIsDBNO = false;
|
|
bIsOnGround = false;
|
|
bIsLandingPredicted = false;
|
|
bIsInVehicleSeat = false;
|
|
bIsFerretVehicleDriver = false;
|
|
bIsFerretVehiclePassenger = false;
|
|
bIsGolfCartVehicleDriver = false;
|
|
bIsGolfCartVehicleFrontPassenger = false;
|
|
bIsGolfCartVehicleBackPassenger = false;
|
|
bIsAntelopeVehicleDriver = false;
|
|
bIsAntelopeVehiclePassenger = false;
|
|
bIsJackalVehicleDriver = false;
|
|
bIsOctopusVehicleDriver = false;
|
|
bIsOstrichVehicleDriver = false;
|
|
bIsOstrichVehicleGunner = false;
|
|
bIsMeatballDriver = false;
|
|
bIsMeatballPassenger = false;
|
|
bIsDBNOCarrying = false;
|
|
bIsDBNOCarried = false;
|
|
bOverrideRBANSimSpaceInFrontEnd = true;
|
|
CrouchingWithRigidBodyEnabled = 1;
|
|
CurrentLOD = 0;
|
|
bRegisteredForDayPhaseChange = false;
|
|
PartType = EFortCustomPartType::NumTypes;
|
|
}
|
|
|