Files
FNGameProj/Source/FortniteGame/Private/CustomCharacterPartAnimInstance.cpp
T
2024-06-07 01:17:09 +02:00

140 lines
3.9 KiB
C++

#include "CustomCharacterPartAnimInstance.h"
bool UCustomCharacterPartAnimInstance::PickaxeItemDefinitionHasAnyMetaTag(const TArray<FGameplayTag>& Tags, bool bRequiresEquipped) {
return false;
}
FVector UCustomCharacterPartAnimInstance::MakeWaveVector(FRotator Amplitudes, FRotator Frequencies, FRotator Offsets, bool bUseNoise, FVector min, FVector max) {
return FVector{};
}
float UCustomCharacterPartAnimInstance::MakeWaveScalar(float Amplitude, float Frequency, float Offset, bool bUseNoise, FVector2D MinMax) {
return 0.0f;
}
FRotator UCustomCharacterPartAnimInstance::MakeWaveRotator(FRotator Amplitudes, FRotator Frequencies, FRotator Offsets, bool bUseNoise, FVector min, FVector max) {
return FRotator{};
}
USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetPartSkeletalMeshComponent() const {
return NULL;
}
float UCustomCharacterPartAnimInstance::GetOwnerZVelocity() const {
return 0.0f;
}
USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetOwnerSkeletalMeshComponent() const {
return NULL;
}
UFortPlayerAnimInstance* UCustomCharacterPartAnimInstance::GetOwnerFortPlayerAnimInstance() const {
return NULL;
}
float UCustomCharacterPartAnimInstance::GetOwnerDirection() const {
return 0.0f;
}
EFortCustomPartType UCustomCharacterPartAnimInstance::GetCharacterPartType() const {
return EFortCustomPartType::Head;
}
AFortPlayerPawn* UCustomCharacterPartAnimInstance::GetAssociatedPlayerPawn() const {
return NULL;
}
USkeletalMeshComponent* UCustomCharacterPartAnimInstance::FindChildCommponentFromAttachSocket(USkeletalMeshComponent* Parent, bool bIncludeAllDescendants, FName AttachSocket) const {
return NULL;
}
void UCustomCharacterPartAnimInstance::CheckForTail(bool& bHasTail) const {
}
void UCustomCharacterPartAnimInstance::CheckForBackbling(bool& bIsWearingBackbling, bool& bIsBackblingLong, float LongBackblingThreshold) const {
}
bool UCustomCharacterPartAnimInstance::CharacterItemDefinitionHasAnyMetaTag(const TArray<FGameplayTag>& Tags) {
return false;
}
UCustomCharacterPartAnimInstance::UCustomCharacterPartAnimInstance() {
CurrentWeapon = NULL;
bUsesDayPhaseChange = false;
bIgnoreSignificanceManagerAndAlwaysTick = false;
bHideUntilFirstAnimationUpdate = false;
bUnhideOnNextUpdate = false;
bCanPlayCustomAnimations = false;
bUpdateOwnerAnimInputProperty = false;
bIsCharacterCustomizationLoaded = false;
bIsSkydiving = false;
bIsParachuteOpened = false;
bIsSkydiveDiveMode = false;
bIsSkydiveFloating = false;
bIsCrouching = false;
bIsSprinting = false;
bIsAccelerating2D = false;
bIsMoving2D = false;
bIsBackpedaling = false;
bIsUsingJetpack = false;
bIsSlopeSliding = false;
bIsSurfaceSwimming = false;
bIsWaterJump = false;
bIsSwimSprinting = false;
bIsPlayingEmote = false;
bIsPlayingMeleeAnim = false;
bIsPlayingFullBodySlotInFrontEnd = false;
bIsInFrontEnd = false;
bIsInVehicle = false;
bIsInShoppingCart = false;
bIsInCannon = false;
bIsTargeting = false;
bIsCrouchSprinting = false;
bIsDBNO = false;
bIsOnGround = false;
bIsLandingPredicted = false;
bIsInVehicleSeat = false;
bIsFerretVehicleDriver = false;
bIsFerretVehiclePassenger = false;
bIsGolfCartVehicleDriver = false;
bIsGolfCartVehicleFrontPassenger = false;
bIsGolfCartVehicleBackPassenger = false;
bIsAntelopeVehicleDriver = false;
bIsAntelopeVehiclePassenger = false;
bIsJackalVehicleDriver = false;
bIsOctopusVehicleDriver = false;
bIsOstrichVehicleDriver = false;
bIsOstrichVehicleGunner = false;
bIsMeatballDriver = false;
bIsMeatballPassenger = false;
bIsDBNOCarrying = false;
bIsDBNOCarried = false;
bOverrideRBANSimSpaceInFrontEnd = true;
CrouchingWithRigidBodyEnabled = 1;
CurrentLOD = 0;
bRegisteredForDayPhaseChange = false;
PartType = EFortCustomPartType::NumTypes;
}