#include "CustomCharacterPartAnimInstance.h" bool UCustomCharacterPartAnimInstance::PickaxeItemDefinitionHasAnyMetaTag(const TArray& Tags, bool bRequiresEquipped) { return false; } FVector UCustomCharacterPartAnimInstance::MakeWaveVector(FRotator Amplitudes, FRotator Frequencies, FRotator Offsets, bool bUseNoise, FVector min, FVector max) { return FVector{}; } float UCustomCharacterPartAnimInstance::MakeWaveScalar(float Amplitude, float Frequency, float Offset, bool bUseNoise, FVector2D MinMax) { return 0.0f; } FRotator UCustomCharacterPartAnimInstance::MakeWaveRotator(FRotator Amplitudes, FRotator Frequencies, FRotator Offsets, bool bUseNoise, FVector min, FVector max) { return FRotator{}; } USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetPartSkeletalMeshComponent() const { return NULL; } float UCustomCharacterPartAnimInstance::GetOwnerZVelocity() const { return 0.0f; } USkeletalMeshComponent* UCustomCharacterPartAnimInstance::GetOwnerSkeletalMeshComponent() const { return NULL; } UFortPlayerAnimInstance* UCustomCharacterPartAnimInstance::GetOwnerFortPlayerAnimInstance() const { return NULL; } float UCustomCharacterPartAnimInstance::GetOwnerDirection() const { return 0.0f; } EFortCustomPartType UCustomCharacterPartAnimInstance::GetCharacterPartType() const { return EFortCustomPartType::Head; } AFortPlayerPawn* UCustomCharacterPartAnimInstance::GetAssociatedPlayerPawn() const { return NULL; } USkeletalMeshComponent* UCustomCharacterPartAnimInstance::FindChildCommponentFromAttachSocket(USkeletalMeshComponent* Parent, bool bIncludeAllDescendants, FName AttachSocket) const { return NULL; } void UCustomCharacterPartAnimInstance::CheckForTail(bool& bHasTail) const { } void UCustomCharacterPartAnimInstance::CheckForBackbling(bool& bIsWearingBackbling, bool& bIsBackblingLong, float LongBackblingThreshold) const { } bool UCustomCharacterPartAnimInstance::CharacterItemDefinitionHasAnyMetaTag(const TArray& Tags) { return false; } UCustomCharacterPartAnimInstance::UCustomCharacterPartAnimInstance() { CurrentWeapon = NULL; bUsesDayPhaseChange = false; bIgnoreSignificanceManagerAndAlwaysTick = false; bHideUntilFirstAnimationUpdate = false; bUnhideOnNextUpdate = false; bCanPlayCustomAnimations = false; bUpdateOwnerAnimInputProperty = false; bIsCharacterCustomizationLoaded = false; bIsSkydiving = false; bIsParachuteOpened = false; bIsSkydiveDiveMode = false; bIsSkydiveFloating = false; bIsCrouching = false; bIsSprinting = false; bIsAccelerating2D = false; bIsMoving2D = false; bIsBackpedaling = false; bIsUsingJetpack = false; bIsSlopeSliding = false; bIsSurfaceSwimming = false; bIsWaterJump = false; bIsSwimSprinting = false; bIsPlayingEmote = false; bIsPlayingMeleeAnim = false; bIsPlayingFullBodySlotInFrontEnd = false; bIsInFrontEnd = false; bIsInVehicle = false; bIsInShoppingCart = false; bIsInCannon = false; bIsTargeting = false; bIsCrouchSprinting = false; bIsDBNO = false; bIsOnGround = false; bIsLandingPredicted = false; bIsInVehicleSeat = false; bIsFerretVehicleDriver = false; bIsFerretVehiclePassenger = false; bIsGolfCartVehicleDriver = false; bIsGolfCartVehicleFrontPassenger = false; bIsGolfCartVehicleBackPassenger = false; bIsAntelopeVehicleDriver = false; bIsAntelopeVehiclePassenger = false; bIsJackalVehicleDriver = false; bIsOctopusVehicleDriver = false; bIsOstrichVehicleDriver = false; bIsOstrichVehicleGunner = false; bIsMeatballDriver = false; bIsMeatballPassenger = false; bIsDBNOCarrying = false; bIsDBNOCarried = false; bOverrideRBANSimSpaceInFrontEnd = true; CrouchingWithRigidBodyEnabled = 1; CurrentLOD = 0; bRegisteredForDayPhaseChange = false; PartType = EFortCustomPartType::NumTypes; }