mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
27 lines
790 B
C++
27 lines
790 B
C++
#include "CustomCharacterPart.h"
|
|
|
|
USkeletalMesh* UCustomCharacterPart::GetSkeletalMesh() const {
|
|
return SkeletalMesh.Get();
|
|
}
|
|
|
|
TMap<int32, UMaterialInterface*> UCustomCharacterPart::GetMaterialOverridesByIndex() {
|
|
return TMap<int32, UMaterialInterface*>();
|
|
}
|
|
|
|
UCustomCharacterPart::UCustomCharacterPart() {
|
|
GenderPermitted = EFortCustomGender::Male;
|
|
BodyTypesPermitted = EFortCustomBodyType::All;
|
|
CharacterPartType = EFortCustomPartType::Head;
|
|
bGameplayRelevantCosmeticPart = false;
|
|
bAttachToSocket = true;
|
|
bIgnorePart = false;
|
|
AdditionalData = NULL;
|
|
FrontEndBackPreviewRotationOffset = 1;
|
|
bSinglePieceMesh = false;
|
|
bSupportsColorSwatches = true;
|
|
bAllowStaticRenderPath = false;
|
|
MaterialOverrideFlags = 0;
|
|
AuthoredData = NULL;
|
|
}
|
|
|