Files
FNGameProj/Source/FortniteGame/Private/CustomCharacterPart.cpp
T
2024-06-07 01:17:09 +02:00

27 lines
790 B
C++

#include "CustomCharacterPart.h"
USkeletalMesh* UCustomCharacterPart::GetSkeletalMesh() const {
return SkeletalMesh.Get();
}
TMap<int32, UMaterialInterface*> UCustomCharacterPart::GetMaterialOverridesByIndex() {
return TMap<int32, UMaterialInterface*>();
}
UCustomCharacterPart::UCustomCharacterPart() {
GenderPermitted = EFortCustomGender::Male;
BodyTypesPermitted = EFortCustomBodyType::All;
CharacterPartType = EFortCustomPartType::Head;
bGameplayRelevantCosmeticPart = false;
bAttachToSocket = true;
bIgnorePart = false;
AdditionalData = NULL;
FrontEndBackPreviewRotationOffset = 1;
bSinglePieceMesh = false;
bSupportsColorSwatches = true;
bAllowStaticRenderPath = false;
MaterialOverrideFlags = 0;
AuthoredData = NULL;
}