Files
FNGameProj/Source/FortniteGame/Private/AthenaNavSystem.cpp
T
2024-06-07 01:17:09 +02:00

21 lines
595 B
C++

#include "AthenaNavSystem.h"
void UAthenaNavSystem::UnregisterNavGenerationObserver(USceneComponent* Component) {
}
void UAthenaNavSystem::RegisterNavGenerationObserver(USceneComponent* Component, FOnNavGenerationFinished Event) {
}
bool UAthenaNavSystem::IsInitialNavigationLockActive(UObject* WorldContextObject) {
return false;
}
UAthenaNavSystem::UAthenaNavSystem() {
bUseNavDataSetVariants = false;
bUseBuildingGridAsNavigableSpace = false;
bMarkBuildingFoundationDirty = false;
bSupportRuntimeNavmeshDisabling = true;
NavGenerationObserverCheckInterval = 1;
}