Files
FNGameProj/Source/FortniteGame/Private/AthenaCobaltStormShield.cpp
T
2024-06-07 01:17:09 +02:00

31 lines
933 B
C++

#include "AthenaCobaltStormShield.h"
#include "Net/UnrealNetwork.h"
void AAthenaCobaltStormShield::StormShieldShrinkTimerComplete() {
}
void AAthenaCobaltStormShield::OnRep_ClientStormShieldShrinkTimerValue() {
}
void AAthenaCobaltStormShield::ClientStormShieldShrinkTimerComplete() {
}
void AAthenaCobaltStormShield::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AAthenaCobaltStormShield, CachedMutator);
DOREPLIFETIME(AAthenaCobaltStormShield, ClientStormShieldShrinkTimerValue);
}
AAthenaCobaltStormShield::AAthenaCobaltStormShield() {
ShieldBoundarySound = NULL;
LowpassAudioListenerRange = 1;
LowpassAudioValueOutside = 1;
LowpassAudioValueInside = 1;
LowpassAudioInterpSpeed = 1;
CachedMutator = NULL;
ClientStormShieldShrinkTimerValue = 1;
ShieldBoundaryAudio = NULL;
}