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31 lines
933 B
C++
31 lines
933 B
C++
#include "AthenaCobaltStormShield.h"
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#include "Net/UnrealNetwork.h"
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void AAthenaCobaltStormShield::StormShieldShrinkTimerComplete() {
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}
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void AAthenaCobaltStormShield::OnRep_ClientStormShieldShrinkTimerValue() {
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}
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void AAthenaCobaltStormShield::ClientStormShieldShrinkTimerComplete() {
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}
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void AAthenaCobaltStormShield::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AAthenaCobaltStormShield, CachedMutator);
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DOREPLIFETIME(AAthenaCobaltStormShield, ClientStormShieldShrinkTimerValue);
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}
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AAthenaCobaltStormShield::AAthenaCobaltStormShield() {
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ShieldBoundarySound = NULL;
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LowpassAudioListenerRange = 1;
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LowpassAudioValueOutside = 1;
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LowpassAudioValueInside = 1;
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LowpassAudioInterpSpeed = 1;
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CachedMutator = NULL;
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ClientStormShieldShrinkTimerValue = 1;
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ShieldBoundaryAudio = NULL;
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}
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