#include "AthenaCobaltStormShield.h" #include "Net/UnrealNetwork.h" void AAthenaCobaltStormShield::StormShieldShrinkTimerComplete() { } void AAthenaCobaltStormShield::OnRep_ClientStormShieldShrinkTimerValue() { } void AAthenaCobaltStormShield::ClientStormShieldShrinkTimerComplete() { } void AAthenaCobaltStormShield::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AAthenaCobaltStormShield, CachedMutator); DOREPLIFETIME(AAthenaCobaltStormShield, ClientStormShieldShrinkTimerValue); } AAthenaCobaltStormShield::AAthenaCobaltStormShield() { ShieldBoundarySound = NULL; LowpassAudioListenerRange = 1; LowpassAudioValueOutside = 1; LowpassAudioValueInside = 1; LowpassAudioInterpSpeed = 1; CachedMutator = NULL; ClientStormShieldShrinkTimerValue = 1; ShieldBoundaryAudio = NULL; }