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12 lines
789 B
C++
12 lines
789 B
C++
#include "AsyncOverlapQueue.h"
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void UAsyncOverlapQueue::ThrottledAsyncSphereOverlapActors(AActor* ContextActor, const FVector& Location, const float Radius, const bool bCheckLineOfSight, const TArray<AActor*>& ActorsToIgnore, FShouldCancelOverlapProcess ShouldCancelProcess, FProcessHitActor ProcessHitActorFunction, FOnProcessComplete CompletionFunction, TEnumAsByte<ECollisionChannel> TraceChannel) {
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}
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void UAsyncOverlapQueue::AsyncSphereOverlapActors(AActor* ContextActor, const FVector& Location, const float Radius, const TArray<AActor*>& ActorsToIgnore, FShouldCancelOverlapProcess ShouldCancelProcess, FProcessHitActor ProcessHitActorFunction, FOnProcessComplete CompletionFunction, TEnumAsByte<ECollisionChannel> TraceChannel) {
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}
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UAsyncOverlapQueue::UAsyncOverlapQueue() {
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}
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