Files
FNGameProj/Source/FortniteGame/Private/AsyncOverlapQueue.cpp
T
2024-03-03 23:44:39 +01:00

12 lines
789 B
C++

#include "AsyncOverlapQueue.h"
void UAsyncOverlapQueue::ThrottledAsyncSphereOverlapActors(AActor* ContextActor, const FVector& Location, const float Radius, const bool bCheckLineOfSight, const TArray<AActor*>& ActorsToIgnore, FShouldCancelOverlapProcess ShouldCancelProcess, FProcessHitActor ProcessHitActorFunction, FOnProcessComplete CompletionFunction, TEnumAsByte<ECollisionChannel> TraceChannel) {
}
void UAsyncOverlapQueue::AsyncSphereOverlapActors(AActor* ContextActor, const FVector& Location, const float Radius, const TArray<AActor*>& ActorsToIgnore, FShouldCancelOverlapProcess ShouldCancelProcess, FProcessHitActor ProcessHitActorFunction, FOnProcessComplete CompletionFunction, TEnumAsByte<ECollisionChannel> TraceChannel) {
}
UAsyncOverlapQueue::UAsyncOverlapQueue() {
}