Files
FNGameProj/Source/FortniteGame/Private/AsyncAction_WaitForScriptedActions.cpp
T
2024-06-07 01:17:09 +02:00

19 lines
682 B
C++

#include "AsyncAction_WaitForScriptedActions.h"
UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForScriptedAction(UObject* WorldContextObject, FFortClientEventName EventType) {
return NULL;
}
UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForMultipleScriptedActions(UObject* WorldContextObject, TArray<FFortClientEventName> EventTypes) {
return NULL;
}
UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForAllScriptedActions(UObject* WorldContextObject) {
return NULL;
}
UAsyncAction_WaitForScriptedActions::UAsyncAction_WaitForScriptedActions() {
ActionManager = NULL;
}