#include "AsyncAction_WaitForScriptedActions.h" UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForScriptedAction(UObject* WorldContextObject, FFortClientEventName EventType) { return NULL; } UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForMultipleScriptedActions(UObject* WorldContextObject, TArray EventTypes) { return NULL; } UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForAllScriptedActions(UObject* WorldContextObject) { return NULL; } UAsyncAction_WaitForScriptedActions::UAsyncAction_WaitForScriptedActions() { ActionManager = NULL; }