Files
FNGameProj/Plugins/EnginePlugins/SmartObjects/Source/SmartObjectsModule/SmartObjectsModule.Build.cs
T
2024-03-03 23:44:39 +01:00

26 lines
756 B
C#

using UnrealBuildTool;
public class SmartObjectsModule : ModuleRules {
public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
ShadowVariableWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(new string[] {
"AIModule",
"Chaos",
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"GameplayAbilities",
"GameplayBehaviorsModule",
"GameplayTags",
"GameplayTasks",
"MovieScene",
"NavigationSystem",
"PhysicsCore",
});
}
}