using UnrealBuildTool; public class SmartObjectsModule : ModuleRules { public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bLegacyPublicIncludePaths = false; ShadowVariableWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange(new string[] { "AIModule", "Chaos", "Core", "CoreUObject", "DeveloperSettings", "Engine", "GameplayAbilities", "GameplayBehaviorsModule", "GameplayTags", "GameplayTasks", "MovieScene", "NavigationSystem", "PhysicsCore", }); } }